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Thursday, June 26, 2025

COGNITION IN ELITE FOOTBALLERS PART 11 CHATPGT VERSION!

                                                               

I broadened my technical horizon's during the week and with how long the Cognition in Elite Footballers series went, thought I'd see what ChatGPT would do to it and mucked around with it for the first time.

It's still very detailed but an obvious shorter and abbreviated version was spat out and here's what it looked like.


**Three-Stage Cognition Model for Decision-Making in Dynamic Sport Situations**

*Perception-Action Cycle*

Each play (\~few seconds) involves:

  1. Stage 1: Situation Assessment
  2. Stage 2: Action Selection & Execution
  3. Stage 3: Outcome Assessment

 

All stages interact in a cascading, parallel, and feedback-rich manner.

 

Stage 1: Situation Assessment

 

Purpose: Continuously assess the current play situation using perceptual inputs and learned schemas.

 

Cognitive Processes: Visual orientation & attention: Driven by eye movements, head/body orientation, guided by:

* Ball, player positions, postural cues, open spaces

 

Pattern recognition: Recognizing structural play patterns (relative motion more important than absolute)

 

Anticipation:

* Predict immediate future based on postural cues/contextual priors

* Influenced by opponent tendencies & structural configurations

 

Working Memory (WM):

* Temporary storage for situational representations

* Influences attentional focus and informs Stage 2

 

Modulators:

Executive control (top-down strategies)

 

Skill level: Experts show:

* More relevant fixations

* Better cue integration

* Contextual flexibility

 

Creativity linked to:

* Broader attention

* Strategic visual exploration

 

Stage 2: Action Selection & Execution

 

Purpose: Select and perform the most appropriate action (pass, shoot, dribble, tackle, etc.).

 

Cognitive Mechanisms: Procedural Long-Term Memory (LTM)

* Matches current situation with stored action-situation pairings

*Motor representation competition:

* Neural populations (fronto-parietal networks) represent competing action options

* Basal ganglia act as a selection gate

* Affordance competition: Fast decision if match is strong; slow under uncertainty

 

Executive Functions:

* Mental shifting, inhibitory control, WM updating

* Modulate automatic selection with conscious strategies (e.g., tactics)

 

Response Modality:

* Automatic (experts): One strong match leads to near-immediate execution

* Flexible (creative): Multiple competing options require more feedback from Stage 1

 

Determinants of Decision:

* Pattern match accuracy

* Motor competence (available action repertoire)

* Risk-reward evaluation (confidence, recent outcomes, strategy)

* Time pressure (automaticity increases under speed demands)

 

Stage 3: Outcome Assessment & Feedback Learning

 

Purpose: Evaluate the success of the executed action to adjust future perception and action strategies.

 

Learning Mechanisms: Reward prediction error:

* Dopaminergic signals track the mismatch between expected and actual outcomes

* Drives learning through neural plasticity

 

Feedback effects:

* Modifies orienting behaviour (Stage 1)

* Changes action selection tendencies (Stage 2)

* Adjusts confidence/metacognition

 

Metacognitive monitoring:

* Confidence in decisions dynamically modulated by feedback

* Influences risk-taking and future executive involvement

 

Key Cross-Stage Themes

 

Function               →              Role               →               Interacts With                          

Working Memory → Temporary store of play info; carries Stage 1 to Stage 2 →Executive control, attentional focus

Executive Functions → Bias automatic action selection, enable flexibility → Visual search, risk modulation

Creativity → Novel & adaptive responses → Linked to visual exploration, executive control

Anticipation → Predict upcoming events to act sooner →  Relies on postural cues, contextual priors

Learning → Reinforces or inhibits behaviors based on outcomes  → Modifies attention, response tendencies

 

Skill Differences

Factor        →        Skilled Players        →        Lesser Skilled Players                

Visual Search → Shorter, more targeted fixations → Longer, ball-focused

Pattern Recognition  → Recognize abstract structures → Focus on superficial features

Anticipation → Use multiple cues adaptively → Rely heavily on context, less flexible

Working Memory Use → Efficient; delegate to LTM → Heavier WM load

Executive Control → Stronger; more adaptive → Weaker under pressure

Feedback Integration → More nuanced → Less consistent

Applications

 

Training:

* Develop visual search strategies

* Promote flexible response training over rigid automations

* Include contextual cues for anticipation

 

Talent ID:

* Use executive function & pattern recognition testing

Coaching:

* Encourage situational feedback loops

* Promote team-level knowledge of opponents' tendencies

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