TBF's greatly assist in all players being able to carry out in-game tasks in a highly cohesive manner.
In local/community footy the continuum from your best to worst player in any given round is vast regardless of the 23 named for that day.
Some players have high game intelligence but lesser action capabilities, some are the complete opposite but most are somewhere in between, again on avast continuum.
When we play a team and we call them "well-drilled" then this is a perfect example of a successful TBF.
At local level the disparity from the richest to the poorest club in even a single league/division also has a huge gap which means talent will never be evenly spread throughout the competition.
So what do you do without the amount of high level talent as those upper teams?
Develop a solid Team-Based Framework.
What I'll present below is an extremely basic version of a TBF that looks at both in and out of possession game moments.
To put this on steroids, check out the Develop Game Model option from the register page.
Let's start with our team in possession...

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