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Monday, June 8, 2026

GOLD COAST v BRISBANE GAME ANALYSIS


It was looking like the Lions' run was finally coming to the end over the last month or so but the Suns have also been just going.

The Blues kicked 11 goals to 6 against the Lions where they still managed to win and then had the Cats beat them easily by 41pts, THAT GWS game the week after and then again being easy to play against v the Dockers for 3 losses in a row by average of 48pts. 

They were being kicked through by the opposition and were very stagnant on offense as well so it was clear what they needed to do and they got to work on both of those against the Suns, who seemed to have the Lions right where they wanted/needed them prior to the 1st bounce/throw up, especially with McCluggage being another injury in 2026.

After a fast start and clearance dominance, the Lions were never really threatened in the end and all the attention they had in the last fortnight now shifts to the Suns who travel down to Geelong for the Cats Friday night and can drop to 10th with a loss and other teams winning by the end of round 14.

Today we look at:

  • Brisbane Rebound 50
  • Brisbane Inner/Outer Layers
  • Lions Forwards Recycling
  • Lions Kick Out x 2
  • Brisbane Forward Press Defense

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Wednesday, June 3, 2026

SYDNEY v RICHMOND VFL GAME ANALYSIS

I've analysed a couple of Sydney VFL games already and here's another one.

When I watch these games I'm really only looking to see the similarities and/or differences between the senior and reserve team which is pretty easy for the Swans as they are using near-identical game styles which helps when reserve players are called up to the seniors as they simply have replace the player performing the role, not the actual player, which limits drop off from losing a top 5 player to bringing in player 24 - 29.

Today I have 2 videos of Sydney creating corridor space and then another 2 of them not following the season long cue of giving the forward handball.



WESTERN BULLDOGS v COLLINGWOOD CENTER BOUNCE GAME ANALYSIS


The Dogs gave the Pies an absolute smashing from center bounce for 3/4's of the game this weekend with Cameron really struggling against high-jumping rucks.

The loss of Stein has and will severely hamper their center bounce clearance rate and this game was a prime example.

Coming into the game the Pies were 18th for center bounce clearances.

Up until 3/4 quarter time it was 17-4 center clearances to the Dogs but the Pies went to work in the last quarter going 6-2 to finish 19 - 10.

The Pies, who are also struggling to move the ball and then connect inside forward really need to nail center bounce clearance so they can play a forward half game but even that is for less potent then in recent years.

Today we look at 8 different center bounces from this game and how both teams went about it over the weekend.

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Monday, June 1, 2026

ROUND 12 GAME ANALYSIS - CAR/GEE + SYD/RICH + MELB/GWS


Who would have thought the Blues could be knocking on the door of the 10? But after a complete turnaround in their game style and a couple of selection changes, here we are!

The Cats never really have to worry once they get 5 - 6 early season wins as they always have a home-dominant schedule in the back half of the season so they'll once again fine tune until September.

The Swans were never bothered by the Tigers and it was always going to look like this coming off a loss, on our home deck, against half-a-VFL team but also with 4 - 6 of our best 23 not playing in this game.

Although not defending too well, the Tigers did post the 3rd highest 1st half score against us for this season (7.4 v 8.10 and 8.8) and so it still shows that you can score against us but in the 3rd quarter a 7.7 to 0.3 scoreline told the story.

The Dees are so up and down it's hard to see where they land and it seems like the Giants have been resurrected and although will be a very dangerous play-in team, winning 5 finals has to be sitting at a less than 1% chance!

Today we look at:

  • Carlton Not Being Very Carlton-y at Kick In
  • Sydney Creating Corridor Space
  • Sydney at Center Bounce Clearance
  • Richmoind Defending Corridor Space
  • Kozzy Run
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Sunday, May 31, 2026

FOOTY SCHOOL


During the week the article linked below was published by AFL Media reporter Sarah Black:

The AFLW skills hothouse helping clubs and players grow

In it, she describes the Skills Hothouse, a set of learning sessions designed specifically for teaching skill.

Footy School.

Earlier this year I attended the AFL Coaches Forum (posted about here and here) that sounds like exactly what they're being taught here.

What they're learning is not new in elite coaching ranks and shouldn't be new to regular readers of my content over the years, so I'll go into some more detail on parts of what Sarah is writing about.

"It was more around this notion that we could still develop a community, a practice, where coaches and players start to appreciate and share what it means to be skilled, and how growth can occur in the game."

Skill is NOT what you can do in pre-determined, unopposed cone-to-cone training drills, it's how you can adapt to ever-changing conditions and problem solve and still have a high success rate under constrained conditions.

 

"They're the content experts. They know what a drop punt is, and whatever else. For me, skill learning is around the conditions that create the most effective practice of the skills of the game."

To create these conditions, you're looking at representative learning design which refers to designing training activity tasks that contain contextual information that you'll find in a game - reduce without impoverishing  

 

"A lot of the topics we went into delved into that, going into the stronger underpinnings of learning, so then coaches can apply it however they want. Footy environments are always time-pressured, and you can always practice something and think you're going to get gain from it, when the likelihood is you won't, based on learning theory."

For everything you need to be prepared for, for a single game of footy, wasting precious time on 30mins of warm up cone-to-cone drills makes zero sense from a community football point of view, unless you're going to be as forgivable for your below-average training sessions as you are for your players' gameday performance as you expect them to adapt to the conditions of the game, yet your training doesn't reflect that in the slightest. 

 

"Farrow takes players through the concept of learning drills (skills practice) and performance drills (maximising skills), and ties that in with an athlete's best and worst weapon – perfectionism."

Divide your sessions or training activities within the same session, into learning and performing biased. Learning training activities are usually free play-based with players free to make their own decisions and explore different solutions they otherwise might not, and there is psychological safety around this decision-making process - a rare commodity in community football.

For performance-bias you would design tasks that will result in a high rate of success, but I would still steer away from cone-to-cone drills that lack game information and this is where true coaching craft is a must. 

 

"Football is a game of errors, the team who wins is the one who adapts the best," Farrow tells the players and coaches."

Sydney was a perfectionist/control-based team in previous years and have now embraced imperfection and chaos. This is also the problem with cone-to-cone drills - there is zero game information so the only thing you gauge success on is how may targets you hit and then how many is too many? They're also boring so the longer they go the more targets are missed but then that's when coaches extend it to "clean it up" = average coaching. 

 

"The whole game is around solving the problem that's right in front of you, at that moment."

Do your warm-up but cut it to 15mins or so then get into some low pressure/complex problem-solving as soon as you can - maximise every minute you have out there.

 

"The definition of skill is technique plus adaptability, divided by pressure."

Try this in your bye week. 5 - 8 mins of cone-to-cone, unopposed kicking and track every kick for a hit or miss. Then do 5 - 8mins of a small sided-game and track every kick again. Look at the data then decided what was different between the 2 conditions and how that affected the kick success rate between the 2 training activities.

 

"Farrow hones-in on ground balls, showing a video comprised entirely of clips of the ball on the ground from the second quarter of Richmond's loss to Melbourne last year, then asks the players to break up into small groups to discuss what they see."

Find ways to training players for their specific positions instead of everyone playing every position during training - that way they're practicing position-specific decisions with position-specific movement solutions. Watch every AFL team pre-game on-field warm-ups doing this for some easy prompts.

 

"There's another discussion point around "gamification", and making training fun, creating a safe environment to fail and practice skills."

Include these in your training activities - opposition, decision-making, consequence/scoring system - and you're well on your way.

 

"One of the things we're trying to evaluate is the impact – it's one thing to have coaches say it's great, and players have equally said they've learnt a lot, but how does that transfer? There's a couple of things," Farrow said."

99% of community footy training is very generalised with all players practicing all kicks etc as mentioned above but this only provides general results and minimal, if any, game transfer. This is from coaches simply doing what they've always done but clubs and leagues should be strongly pushing and promoting coaching upskilling opportunities. Personally, every club should have 1 junior and 1 senior coach go through an AFL-backed coaching course per year, and present their findings to their other club coaches and that somehow followed up as well to get your accreditation points. 

I implore you to give the full article a good read.  

Thursday, May 28, 2026

PERCEPTION PART 2 - CASE STUDY

 

Last week I posted notes from an article by Mark O' Sullivan on perception and then came along a part 2 so here's the notes from that one as well!

  • If you’ve never seen them play before then start with 15mins of 8v8 to develop your knowledge of the environment to inform you on how the session could develop and what we could amplify/dampen (co-design)
  • 1 key observation was that no matter the defense they faced, the offense always tried to build up the same way and this sociocultural constraint is promoted through their training and dictates their behaviour but it also limits how players can develop their knowledge in the game, limiting their ability to scan their surroundings and perceive opportunities to exploit
  • He wanted to help break these patterns by using a simple task design to shape players’ intentions (individually/collectively) by juggling/balancing the intentions of playing through/around/over the defending team
  • He set up 2 small-sided games with 1 team told how to defend and then see if the other team attunes to what’s happening
  • Observation showed players rarely identified the opportunity to play over when it emerged but player discussions revealed a negative connotation attached to long balls so he put a focus on the defense to defend high/limit being played around which in turn provides the off with a long ball affordance
  • They initially struggled to play long balls with accuracy from never having really trained them
  • Rather than telling players to scan more/make better decisions, the session design focused on creating conditions in which these behaviours became functionally necessary
  • There are 4 hallmarks of human behaviour
  • 1 x Agency which is where players experience themselves as active problem solvers exploring opportunities for action v following instructions + tasks designed without over explicit instruction/environments where perception and action is required to succeed + self-initiated exploration, independent adjustments, reduced reliance on coach input or hesitation when players expect direction + are players discovering solutions themselves or waiting for instruction
  • 2 x Prospectivity which is where behaviour is guided by anticipation of future possibilities emerging from the environment + tasks create situations where future outcomes matter (pressure/transition/manipulated space)/constraints that reward acting ahead of play + players acting (individually/collectively) in advance of events via moving early, anticipating passes, exploiting space as it unfolds + are players acting of the game or reacting after it unfolds
  • 3 x Seeking Order which is where players learn to pick up key information/recognise patterns in a dynamic environment + introduction of skilled intentions (through/around/over) to guide attention towards relevant information/selective tactical instructions (1 team pressing high or low) + recognise patterns (space/gaps/opportune behaviour)/more efficient decisions with less information + are players identifying/using key information to simplify the game
  • 4 x Flexibility x players adapt actions to changing constraints while maintaining their intention + continuous manipulation of constraints (space/time/pressure/opposition strategies)/varied scenarios requiring adjustment + adaptation of solutions across contexts/maintaining intent (penetrating/progressive play) with different technical actions + can players adapt their actions effectively as conditions change

Monday, May 25, 2026

ROUND 11 GAME ANALYSIS


My tipping took a bit of a hit this weekend with the upsets where I tipped 4, including Richmond.

Everything was going well until Saturday where North finally beat someone not in the bottom 5, Sydney finally losing after not looking not as good the past 2 - 3 weeks as they were previously, the Blues backing it up, the GWS 3rd quarter was ridiculous and the Dees keep having let downs after great wins the week prior.

Today is a mixed bag where we look at:

  • Sydney Forward 50 Throw In
  • West Coast 2v1
  • Daicos Brothers
  • Collingwood Forward 50 Stoppage Goal
  • Sheezel Run
  • Wardlaw Game IQ
  • Brisbane Kick Out x 2
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