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Monday, July 6, 2026

GEELONG v BRISBANE GAME ANALYSIS


The Lions are back in a big way and unfortunately for everyone else they still have Coleman, Zorko, Allen and McCluggage to come back into their probable best 18, let alone best 23.

The Cats are sliding a touch at the moment having lost 3 of their past 4 with a bye in there as well and have just seemed a touch off the pace all season long with Cameron struggling bigtime with that arm issue.

Today we look at:

  • Brisbane on Kick Out
  • Brisbane at Forward 50 Stoppage
  • Geelong Defenders
  • Brisbane Forwards v Stewart
  • Geelong Creating Corridor Space
  • Brisbane Creating Forward 50 Space
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Monday, June 29, 2026

BRISBANE v SYDNEY GAME ANALYSIS PART 2


I had some left-over clips that focus on coaching concepts Like I usually do so here they are:

  • Brisbane Kick Out
  • Lions Corridor Space
  • Brisbane Outnumber Advantage
  • Lions Forwards Holding Deep
  • Sydney Defending Brisbane Kick Out
  • Sydney Forward 50 Stoppage Goal
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Sunday, June 28, 2026

BRISBANE v SYDNEY GAME ANALYSIS

A bit of a different tact with the game analysis this week with a huge focus on the game itself then isolated coaching concepts like I normally do.

Going into the game Brisbane had regained some form beating Gold Coast and Richmond by really doubling down on their stoppage/clearance game as well as transition defense.

In those 2 games they were +29 in first possession, +22 in clearance, +6 in center clearance, + 43 in scores from stoppage and + 24 in scores from turnover.

On transition defense they won 90% of the stats for chain to score %, d50 to f50 %, d50 to score %, defensive half to f50 % and defensive half to score % but more importantly kept both teams to well below league average in those metrics.

Moving to the Sydney game, those metrics remained a huge focus on stopping the Swans' handball chain game and although the Swans still managed 705m gained from handball, the eye test proved it just wasn't the same as we've seen with a little glimpse in the last quarter when the game was done and dusted.

SYDNEY PLAN

In the last 2 previous games, the Swans had been spanked at stoppage (-20 in clearance against St Kilda and Port Adelaide) and would have been spooked by the Lions last games as mentioned above.

Sydney opted to start with an extra around the ball which didn't help things (-13 in this game) but then also leaves Harris Andrews twiddling his thumbs in anticipation for intercept after intercept.

BRISBANE PLAN

With offensive advantage at stoppage they simply had to focus on denying Sydney corridor space to run handball chains through.

SYDNEY HANDBALL CHAINS

Sydney lead the league in handball meters gained by a fair margin to the 2nd best team in that area (696 to 565 Collingwood) and this is it looked like once they were able to get it going in this game, albeit in the last quarter when the pressure from Brisbane was way down and fait enough.


BRISBANE DEFENDING HANDBALL CHAINS

The Lions' mids were rinsed good and proper a month ago for a lack of 2-way running on defense but were possibly just trying to get through the middle part of the season unscathed and fill up for the run home, which they definitely seem to be doing no going by the defensive run to shut off corridor on Sydney handball chains early in the game.

With Brisbane taking away corridor as shown earlier, you can turn them into a wide kick-mark team and then you simply have to crowd the space just in front of the kicker (but out of the protected space of course), to limit and runners from behind to receive handballs and the ensuring overlap.

Brisbane were diligent here but I also suspect Sydney were a bit hesitant to be so attacking once the goals started to flow for the Lions.   


As good as Brisbane's preparation was for this game, Sydney left a lot of potential scoring opportunities on the table as players didn't give handballs when they normally would have so far in 2026 which I'm sure will be on the review tape this week.


With Brisbane's defense and our poor transition game the stats were startling:

  • Chain to Score - 23.8% season average to 18.7% in this game
  • D50 to F50 - 27.7 % to 13.7% (only went 2 for 29 in the first half!)
  • D50 to Score - 11.91% to 2.0%
  • Defensive Half to F50 - 35.5% to 22.7%
  • Defensive Half to Score - 15% to 6.7%

Other parts of the game that didn't help and was totally out of character was clangers (41-25 at half time) with many of the coming out of defensive 50 resulting 41pts from turnover for the Lions (again by half time) v 44pts average off turnover per (full) game so far in 2026. 

Personally, I saw signs that we/Sydney were at least half to blame for this result so we can turn this around pretty quick, especially getting some troops back that are very important to what we do in McInerney and Papley + more games into Gulden who was well off the pace.

Much like the opposition 4 weeks ago, hopefully this is the kick in the backside we need to really kickstart a finals tilt.

Thursday, June 25, 2026

10 TRAINING ACTIVITIES USED WITH MY SENIOR WOMEN'S TEAM


80% of our training is live which means there's problem solving, game representation and every player involved in some shape or form all the time.

There are minimal lines, standing around and cone to cone drills because there is very limited learning taken from that type of training and without learning you can't improve.

We're currently sitting 4th on the ladder and eyeing a finals birth which is a top 5 format.

We had just 3 players carry over from last season so we were always going to be better in the 2nd half of the season then the first half but have had some heartbreaking losses that we need to get on top of going forward all against other top 5 teams (1pt, 4pts and 4pts with an after siren missed goal!).

1 thing I've found with live training activities is that once you start using them as much as I do, then cone to cone drills just doesn't do it for the players and they simply go through the motions when you do them which is great because then it's pushing you as a coach to design and deliver them on a consistent basis.

#1 - 5v2 or 6v3 Pivot/Width Handball End to End 

#2 - Handball Overlap Forward Handball

#3 - Protect the Ball

#4 - 4 Cones, 3 Defenders, 1 Attacker

#5 - Away Groundball 4v2

#6 - Kick to 3v2 in Box

#7 - 4v2 Handball to Goal Player

#8 - Team Ground Ball

#9 - Diamond Rondo

#10 - Ground Ball Escape

For full access to these training activities, register for a level 3 membership from https://aussierulestraining.com/membership-account/membership-levels/.

Sunday, June 21, 2026

AFL CRAFT TIPS

 

I post a couple of these a year that compile whole watching and reading AFL content on TV/socials which have been referenced and the others are mostly me jotting stuff down in my phone.

Hopefully you can use at least 1 of these 13 AFL craft tips this coming weekend. 

TALL FORWARDS - JOHN LONGMIRE

  • Competing/getting the ball to ground is most important thing...it’s not about how many contested marks you take but how many times the opposition take them on you where you don’t even get the opportunity to get inside and score from an inside forward 50 entry

STOPPAGE - PATRICK CRIPPS

  • Create space between you and the drop zone...hold the opposition out, allow the tap to happen and then push off late towards the ball...you can also hold/wait for the ball to bounce/push and then go to the ball

SWITCH PLAY - FIRST CRACK

  • Try to catch a lazy midfielder not pushing across hard enough then go in board to the space/player they haven’t filled

GEELONG WING - FIRST CRACK

  • Ollie Dempsey starts on the wing but then at a mid 50 stoppage a half forward comes up (Shaun Mannagh) to take his man...even if Geelong lose the clearance they are covered with their defensive spare + the half forward covering the opposition wing...if Geelong can win the ball back quickly then Dempsey leaks out towards goal on his own

SPARE DEFENDER - FIRST CRACK

  • Having one means someone from the stoppage can leak out goal side even if the opposition win the clearance as there’s still defensive cover

CYCLE DEFENSE - ADAM SIMPSON

  • Skinny side defenders press up to the ball instead of hanging back on defense...fat side defenders then slide in behind from the fat side to cover in behind/goals side

COLINGWOOD - FIRST CRACK

  • Opt for slow/wide on offense so they can organise defensively behind the ball and play a forward half game and/or free up Darcy Moore as the spare...are the best at holding shape around the ball and refuse to compromise even if they concede contested possession inside so they can apply frantic pressure when they do lose the contest and counter punch on live turnover’s and then once they win territory they don’t give it back...they kick down the line more than anyone but they also score next after a kick the line more than anyone

DEFENSE

  • Defend with a corridor-bias with only anchors moving out to contest so the opposition have to go around you and then when you regain possession you can go directly through corridor as your floaters are already/always there

TEAM DEFENSE 

  • With not many left footers in our competition, can we set up defensively to force them left by not overcommitting and letting them slip back inside by coraling them to the boundary so they can only kick straight down the boundary at best on their opposite foot/banana kick and we can set up defensively in front of them and intercept  

OPPOSITION DOMINANT MIDFIEDER

  • At stoppage set up 2 of our mids in a row but they are still playing 1v1 with their direct opponent...the player sequence will be us, oppo dominant mid/us to create a potential 2v1 advantage where the ball is going to go and force another of their mids to beat us

LAST TOUCHED/OUT ON THE FULL 

  • you need someone on the 45 and then a half back/mid coming through as a lateral kick but on the move so we can go immediately inboard...we can kick to the 45 and then get a handball off to the lateral option, or just go directly to the lateral option to run and carry but that 45 option can trail back to goals as well and be used as a forward handball option 

CORRIDOR 

  • When we go corridor aggressively to a wing/half forward then have the half backs come up to surround the contest of it hits the deck 

BREAKING TACKLES

  • If you gather and someone is trying to tackle you face on then tuck ball into your armpit, turn and push off with 1 arm and they’ll have nothing left to grab

Tuesday, June 16, 2026

BUILDING TRAINING ACTIVITIES BY ADDING LAYERS

I'm coaching the senior women again this year so I'm going to way back to November last year to day 1 of building out a training activity that we have gradually built and layered as the season has gone on.

STEP 1 - INTENTION

The intention is the end point so picture what that is and then work backwards from there.

In this case I wanted my players to look off-the-line as often as they can when they have the ball in hand.

To encourage this search behaviour, I needed to design a task that requires that very same thing in training.

I can't just go into a game and expect them to do it just like you don't go straight to a full car license when you're 16 and have never driven before.

I need to work as far as needed to make off-the-line options as obvious as possible and this in itself starts the learning process, with the gradual progression and frequent exposures hopefully adding more learning points and the shift to long term memory (real footy IQ).

STEP 2 - MAKE IT OBVIOUS

You're looking for low complexity here which means as little moving parts as possible BUT you still need to retain SOME (doesn't have to be all) game information for transfer purposes.

In the case of day 1 here it's a 2v1 with kicker having 2 options to choose from initially but that decreases to 1 as the defender deliberately choses to go with 1 of them leaving the obvious option to go to.

I always have a player on the mark too which is vastly underrated game information missed a lot of local training activities but not noted in the image.

I start this by kicking the ball the designated kicker to a) Get some extra marking practice and 2) The 2 offensive players then have to time their leads appropriately.

Also, as coach-umpire, I'm pretty hard on players going off the mark, getting called to play-on and taking away the control that the mark gives us, so I umpire accordingly all throughout this training activity (and in general!).

STEP 2 - INCREASE COMPLEXITY SLOWLY

STEP 3 - LAYER

5v2

5v3

6v3

5v4

6v4

8v4 End to End 

So there's a great way to build out your training activities because if you've started and ended on the same activity from season start to season's end then you haven't provided an environment where your players can learn, grow and improve.

For full access to this training/coaching article, register for a level 1 membership from https://aussierulestraining.com/membership-account/membership-levels/.

Sunday, June 14, 2026

PERCEPTION v SCANNING

 

Continuing on the theme of perception I've been running with intermittently, here's more about it and what the differences are between the 2 which should really help you in being able to nail down raining each specifically.

  • There is a difference between looking and seeing
  • Gaze direction/fixations (looking) show where the eyes are directed but not whether the player is picking up action-relevant information (seeing)
  • Peripheral visual, sound, haptics and context can be crucial for perception
  • What the player perceives as relevant depends on the relationship between knowledge in the game and affordances like a running opportunity is perceived differently depending on who has the ball and what they can do
  • Design training activities where players have to search, discover and use relevant information to succeed
  • When an Errol Gulden has the ball then players can lead into tighter spaces and expect the ball from far more different angles then other players and thus they provide an option for him at the same time which is rooted in the relationship between the players, specifically Gulden’s passing ability
  • Because Gulden’s such a great kick, player s can expect their runs/leads to be acted upon so they continue to perform them with each leading affordance shaped by Gulden’s action capabilities
  • If a different player has the ball then those same players can be less likely to provide the same option and the affordance no longer exists in the same way
  • What a player sees is limited by what the player themselves and others can do so every player calibrates their behaviour accordingly
  • These options are also shaped by broader socio-cultural contexts where norms/values/perceptions influence how players/coaches perceive/act/interpret the game and often without being noticed because it’s perceived as the way things are
  • Learning is inseparable from doing and doing is inseparable from place
  • Scanning is not a passive observation but an active search that specifies the player’s options for action guided by the requirements of the task/individual competencies and culturally shaped expectations of what information is important
  • Instead of saying to scan more, create environments where players have to search for information in order to succeed
  • Design puzzles where relevant information is not always directly available where players are encouraged to explore
  • Scanning should not be isolated but in performed in environments where players absorb information effectively
  • The aim is to improve the quality of the link between perception/action
  • Start with 8v8 x 15mins to develop an understanding of the environment then use this information to evolve what could be amplified/dampened (co-design)
  • How do they defend/attack and is there enough variance in each?
  • Knowledge about the game promoted in the training culture dictates player behaviour and limits how players develop knowledge in the game, specifically restricting players’ ability to scan the environment and perceive opportunities they could exploit
  • Help players break these patterns via task design aimed at shaping players’ intentions – individually/collectively – and help them attend to information in the game
  • Balance the intentions of playing through/around/over the pressing/defending team
  • Instruct the defensive team to form in a specific way and see if the offense catches on
  • Players rarely go short/slow as it carries negative connotations and they’ve been told all their life to go fast and long
  • To give value to going slow, time how long the offense can maintain possession for
  • To give value to going short, can they use 1 pass through each of the 3 zones
  • Teams can discuss how to achieve their specific aims
  • Some adapt quickly and some slowly – relying on familiar patterns – but by prioritising observation, manipulating constraints and guiding attention, the coach can foster an environment where perception/action are continuously entwined

Wednesday, June 10, 2026

ROUND 14 GAME ANALYIS - ESSENDON CENTER BOUNCE + KOZZIE GOALS


Essendon haven't had much going for them in recent times but what they do have is a go-to center bounce play that they use in close games that has garnered excellent success as far as center bounces is concerned.

To start with we look at a center bounce from 2024 and the last one from the Carlton game Saturday night.

Going into MND clash (it has to be renamed surely!) I was sure Kozzie was going to have a big one as I just don't see anyone that has the run that he has in the Collingwood team.

I was thinking more goals but the goals he did kick were probably the 3 most crucial goals of the game and below I take a look at the 1st and last goals of the game by the man himself.

For full access to this game analyse post, register for a level 1 membership from https://aussierulestraining.com/membership-account/membership-levels/.

Tuesday, June 9, 2026

SYDNEY v ST KILDA GAME ANALYSIS


The Saints seemed to have this one in the bag and then the last quarter happened.

The scoreboard had already suggested the Swans had got themselves back in the game but the 4th quarter stats really emphasised that it's not how you start, it's how you finished.

Apart from center clearance (+10 for Saints) and their corresponding scores (+21-3 from center bounce Saints), the Swans ended up winning pretty much every stat there is.

Individual player dominance for the 4th quarter played a huge part where the Swans had 10 players with a Wheelo rating of 4.0 or more v Saints just 5.

Full game ratings were also in the Swans favor 75.8 - 53.7, and that's with 2 Swans out of the game injured early in the game.

The Saints have a stretch coming up of GWS, Bulldogs and thew bye before Essendon and Port so a win over a flag fancy away from home would have been a great springboard into those first 2 games but now they've again got to pull a win out of nowhere.   

Today we look at:

  • Sydney at Center Bounce
  • Sydney Wing Width
  • Rosas Patience
  • Sydney Kick Out
  • Swans Forward 50 Stoppage Goals x 2
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Monday, June 8, 2026

GOLD COAST v BRISBANE GAME ANALYSIS


It was looking like the Lions' run was finally coming to the end over the last month or so but the Suns have also been just going.

The Blues kicked 11 goals to 6 against the Lions where they still managed to win and then had the Cats beat them easily by 41pts, THAT GWS game the week after and then again being easy to play against v the Dockers for 3 losses in a row by average of 48pts. 

They were being kicked through by the opposition and were very stagnant on offense as well so it was clear what they needed to do and they got to work on both of those against the Suns, who seemed to have the Lions right where they wanted/needed them prior to the 1st bounce/throw up, especially with McCluggage being another injury in 2026.

After a fast start and clearance dominance, the Lions were never really threatened in the end and all the attention they had in the last fortnight now shifts to the Suns who travel down to Geelong for the Cats Friday night and can drop to 10th with a loss and other teams winning by the end of round 14.

Today we look at:

  • Brisbane Rebound 50
  • Brisbane Inner/Outer Layers
  • Lions Forwards Recycling
  • Lions Kick Out x 2
  • Brisbane Forward Press Defense

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Wednesday, June 3, 2026

SYDNEY v RICHMOND VFL GAME ANALYSIS

I've analysed a couple of Sydney VFL games already and here's another one.

When I watch these games I'm really only looking to see the similarities and/or differences between the senior and reserve team which is pretty easy for the Swans as they are using near-identical game styles which helps when reserve players are called up to the seniors as they simply have replace the player performing the role, not the actual player, which limits drop off from losing a top 5 player to bringing in player 24 - 29.

Today I have 2 videos of Sydney creating corridor space and then another 2 of them not following the season long cue of giving the forward handball.



WESTERN BULLDOGS v COLLINGWOOD CENTER BOUNCE GAME ANALYSIS


The Dogs gave the Pies an absolute smashing from center bounce for 3/4's of the game this weekend with Cameron really struggling against high-jumping rucks.

The loss of Stein has and will severely hamper their center bounce clearance rate and this game was a prime example.

Coming into the game the Pies were 18th for center bounce clearances.

Up until 3/4 quarter time it was 17-4 center clearances to the Dogs but the Pies went to work in the last quarter going 6-2 to finish 19 - 10.

The Pies, who are also struggling to move the ball and then connect inside forward really need to nail center bounce clearance so they can play a forward half game but even that is for less potent then in recent years.

Today we look at 8 different center bounces from this game and how both teams went about it over the weekend.

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Monday, June 1, 2026

ROUND 12 GAME ANALYSIS - CAR/GEE + SYD/RICH + MELB/GWS


Who would have thought the Blues could be knocking on the door of the 10? But after a complete turnaround in their game style and a couple of selection changes, here we are!

The Cats never really have to worry once they get 5 - 6 early season wins as they always have a home-dominant schedule in the back half of the season so they'll once again fine tune until September.

The Swans were never bothered by the Tigers and it was always going to look like this coming off a loss, on our home deck, against half-a-VFL team but also with 4 - 6 of our best 23 not playing in this game.

Although not defending too well, the Tigers did post the 3rd highest 1st half score against us for this season (7.4 v 8.10 and 8.8) and so it still shows that you can score against us but in the 3rd quarter a 7.7 to 0.3 scoreline told the story.

The Dees are so up and down it's hard to see where they land and it seems like the Giants have been resurrected and although will be a very dangerous play-in team, winning 5 finals has to be sitting at a less than 1% chance!

Today we look at:

  • Carlton Not Being Very Carlton-y at Kick In
  • Sydney Creating Corridor Space
  • Sydney at Center Bounce Clearance
  • Richmoind Defending Corridor Space
  • Kozzy Run
For full access to this game analyse post, register for a level 1 membership from https://aussierulestraining.com/membership-account/membership-levels/.

Sunday, May 31, 2026

FOOTY SCHOOL


During the week the article linked below was published by AFL Media reporter Sarah Black:

The AFLW skills hothouse helping clubs and players grow

In it, she describes the Skills Hothouse, a set of learning sessions designed specifically for teaching skill.

Footy School.

Earlier this year I attended the AFL Coaches Forum (posted about here and here) that sounds like exactly what they're being taught here.

What they're learning is not new in elite coaching ranks and shouldn't be new to regular readers of my content over the years, so I'll go into some more detail on parts of what Sarah is writing about.

"It was more around this notion that we could still develop a community, a practice, where coaches and players start to appreciate and share what it means to be skilled, and how growth can occur in the game."

Skill is NOT what you can do in pre-determined, unopposed cone-to-cone training drills, it's how you can adapt to ever-changing conditions and problem solve and still have a high success rate under constrained conditions.

 

"They're the content experts. They know what a drop punt is, and whatever else. For me, skill learning is around the conditions that create the most effective practice of the skills of the game."

To create these conditions, you're looking at representative learning design which refers to designing training activity tasks that contain contextual information that you'll find in a game - reduce without impoverishing  

 

"A lot of the topics we went into delved into that, going into the stronger underpinnings of learning, so then coaches can apply it however they want. Footy environments are always time-pressured, and you can always practice something and think you're going to get gain from it, when the likelihood is you won't, based on learning theory."

For everything you need to be prepared for, for a single game of footy, wasting precious time on 30mins of warm up cone-to-cone drills makes zero sense from a community football point of view, unless you're going to be as forgivable for your below-average training sessions as you are for your players' gameday performance as you expect them to adapt to the conditions of the game, yet your training doesn't reflect that in the slightest. 

 

"Farrow takes players through the concept of learning drills (skills practice) and performance drills (maximising skills), and ties that in with an athlete's best and worst weapon – perfectionism."

Divide your sessions or training activities within the same session, into learning and performing biased. Learning training activities are usually free play-based with players free to make their own decisions and explore different solutions they otherwise might not, and there is psychological safety around this decision-making process - a rare commodity in community football.

For performance-bias you would design tasks that will result in a high rate of success, but I would still steer away from cone-to-cone drills that lack game information and this is where true coaching craft is a must. 

 

"Football is a game of errors, the team who wins is the one who adapts the best," Farrow tells the players and coaches."

Sydney was a perfectionist/control-based team in previous years and have now embraced imperfection and chaos. This is also the problem with cone-to-cone drills - there is zero game information so the only thing you gauge success on is how may targets you hit and then how many is too many? They're also boring so the longer they go the more targets are missed but then that's when coaches extend it to "clean it up" = average coaching. 

 

"The whole game is around solving the problem that's right in front of you, at that moment."

Do your warm-up but cut it to 15mins or so then get into some low pressure/complex problem-solving as soon as you can - maximise every minute you have out there.

 

"The definition of skill is technique plus adaptability, divided by pressure."

Try this in your bye week. 5 - 8 mins of cone-to-cone, unopposed kicking and track every kick for a hit or miss. Then do 5 - 8mins of a small sided-game and track every kick again. Look at the data then decided what was different between the 2 conditions and how that affected the kick success rate between the 2 training activities.

 

"Farrow hones-in on ground balls, showing a video comprised entirely of clips of the ball on the ground from the second quarter of Richmond's loss to Melbourne last year, then asks the players to break up into small groups to discuss what they see."

Find ways to training players for their specific positions instead of everyone playing every position during training - that way they're practicing position-specific decisions with position-specific movement solutions. Watch every AFL team pre-game on-field warm-ups doing this for some easy prompts.

 

"There's another discussion point around "gamification", and making training fun, creating a safe environment to fail and practice skills."

Include these in your training activities - opposition, decision-making, consequence/scoring system - and you're well on your way.

 

"One of the things we're trying to evaluate is the impact – it's one thing to have coaches say it's great, and players have equally said they've learnt a lot, but how does that transfer? There's a couple of things," Farrow said."

99% of community footy training is very generalised with all players practicing all kicks etc as mentioned above but this only provides general results and minimal, if any, game transfer. This is from coaches simply doing what they've always done but clubs and leagues should be strongly pushing and promoting coaching upskilling opportunities. Personally, every club should have 1 junior and 1 senior coach go through an AFL-backed coaching course per year, and present their findings to their other club coaches and that somehow followed up as well to get your accreditation points. 

I implore you to give the full article a good read.  

Thursday, May 28, 2026

PERCEPTION PART 2 - CASE STUDY

 

Last week I posted notes from an article by Mark O' Sullivan on perception and then came along a part 2 so here's the notes from that one as well!

  • If you’ve never seen them play before then start with 15mins of 8v8 to develop your knowledge of the environment to inform you on how the session could develop and what we could amplify/dampen (co-design)
  • 1 key observation was that no matter the defense they faced, the offense always tried to build up the same way and this sociocultural constraint is promoted through their training and dictates their behaviour but it also limits how players can develop their knowledge in the game, limiting their ability to scan their surroundings and perceive opportunities to exploit
  • He wanted to help break these patterns by using a simple task design to shape players’ intentions (individually/collectively) by juggling/balancing the intentions of playing through/around/over the defending team
  • He set up 2 small-sided games with 1 team told how to defend and then see if the other team attunes to what’s happening
  • Observation showed players rarely identified the opportunity to play over when it emerged but player discussions revealed a negative connotation attached to long balls so he put a focus on the defense to defend high/limit being played around which in turn provides the off with a long ball affordance
  • They initially struggled to play long balls with accuracy from never having really trained them
  • Rather than telling players to scan more/make better decisions, the session design focused on creating conditions in which these behaviours became functionally necessary
  • There are 4 hallmarks of human behaviour
  • 1 x Agency which is where players experience themselves as active problem solvers exploring opportunities for action v following instructions + tasks designed without over explicit instruction/environments where perception and action is required to succeed + self-initiated exploration, independent adjustments, reduced reliance on coach input or hesitation when players expect direction + are players discovering solutions themselves or waiting for instruction
  • 2 x Prospectivity which is where behaviour is guided by anticipation of future possibilities emerging from the environment + tasks create situations where future outcomes matter (pressure/transition/manipulated space)/constraints that reward acting ahead of play + players acting (individually/collectively) in advance of events via moving early, anticipating passes, exploiting space as it unfolds + are players acting of the game or reacting after it unfolds
  • 3 x Seeking Order which is where players learn to pick up key information/recognise patterns in a dynamic environment + introduction of skilled intentions (through/around/over) to guide attention towards relevant information/selective tactical instructions (1 team pressing high or low) + recognise patterns (space/gaps/opportune behaviour)/more efficient decisions with less information + are players identifying/using key information to simplify the game
  • 4 x Flexibility x players adapt actions to changing constraints while maintaining their intention + continuous manipulation of constraints (space/time/pressure/opposition strategies)/varied scenarios requiring adjustment + adaptation of solutions across contexts/maintaining intent (penetrating/progressive play) with different technical actions + can players adapt their actions effectively as conditions change

Monday, May 25, 2026

ROUND 11 GAME ANALYSIS


My tipping took a bit of a hit this weekend with the upsets where I tipped 4, including Richmond.

Everything was going well until Saturday where North finally beat someone not in the bottom 5, Sydney finally losing after not looking not as good the past 2 - 3 weeks as they were previously, the Blues backing it up, the GWS 3rd quarter was ridiculous and the Dees keep having let downs after great wins the week prior.

Today is a mixed bag where we look at:

  • Sydney Forward 50 Throw In
  • West Coast 2v1
  • Daicos Brothers
  • Collingwood Forward 50 Stoppage Goal
  • Sheezel Run
  • Wardlaw Game IQ
  • Brisbane Kick Out x 2
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Wednesday, May 20, 2026

MY YEARLY JUNIOR FOOTBALL POST

Once a year I come across a polarising piece on junior football that I think deserves to be highlighted and here's this year's edition:

The OP is right, something does need to be done about this at junior level and if you're not part of the solution then you're part of the problem. 

It has 120-odd comments on it so is definitely a big issue in football so I thought I'd touch on some of the comments looking at ways to help fix this and some general comments as well.      


ON-FIELD COACHES 

I like this option and I could go as far to say that this should be available to all clubs (if they desire) up to possibly under 14's football. 

Leagues/could also use a scaffold-like set up where on-field coaching support is gradually decreased from younger to older age groups and/or from early to late in the season. 

So for u8's there can be 1 coach on field for the entire game who focuses on 1 line (forwards/mids/backs) per quarter then that decreases to 3qts, 2qts, 1 qt and then not all up to a youth age group like u14's as stated above. 

The 2nd could work the same but as the season progresses, on-field coaching does too so 4qts for games 1 - 3, 3qts for games 4 - 6, 2qts for games 7 - 9, 1qt for games 10 - 12 then no on-field coaching after that. 

This actually puts an onus on high quality on-field coaching and would most probably help clubs align their training and gameday practices to create a far more effective learning environment for all players (and coaches).   


UMPIRES ENFORCING DENSITY RULES 

I also like this one with the suggestion of putting the ball down for 7 - 10secs until players disperse being something to tinker with but I also agree that with junior football comes junior umpires and that is far too much to put on their plate. 

If the umpire rule is to do that for every ball up and then the on-filed coaches are in charge of players repositioning (if they need to), then again that's something to start with and work from.   


SCALING 

There were many comments on field size and player numbers and I agree - every age group should scaled specifically to their age group. 

There was 1 comment stating that 1 year they went from u10's half oval to u11's full oval in 1 season which is a ridiculous jump to make in such a short span of time. 

I personally think that full field probably shouldn't be a thing until at least 16 football and I'll get some splashback on that for sure. 

The younger the age group, the lesser numbers of players per team and the smaller playing field to play on (and possibly more goals to score into).      


COACHING 

There were obviously plenty of coaching tips provided but most don't really dig deep enough for mine. 

Yes, coaches need to realise that junior football is about development and learning far more than winning at all costs, and if leagues need to put gameday "rules" in push this harder then I reckon they should. 

Rotate players through all 3 lines, scatter your top players across the ground and even rotate all players off the ground throughout games are all easy things for any coach to do. 

I'm happy for zones to be a thing but not hard zones as we don't want someone chasing the ball and then just stopping at a line that says they have to. 

This could be tinkered with by allowing out-of-zone players to enter a different zone "in the line of play" and/or for a short amount of time. 

For example, for a ball in dispute that is bobbing around in no clear possession for either team, a player can follow that ball into another zone until it is cleared. 

Maybe this is 1 player only - maybe it's 2? 

Maybe it's for a short amount of time as decided by the umpire? 

This is where umpiring and on-field coaches need to work together for the good of development/learning, not goals.   


WRIST BANDS 

Something I hadn't seen before are colored worst bands for backs/mids/forwards that again can be kept track of by both umpires and on-field coaches. 

I also suspect that having something clearly visible for the actual player is a clear reminder of what position they are playing and what field area's they should be occupying for the most part.   


COACHING SUPPORT 

This is a major one and is a club. league and general football issue. 

Yes, most junior coaches are volunteers. 

Yes, a lot of them are inexperienced. 

And yes, most clubs, and most importantly leagues, have little to no support structures in place for them and both of them are at fault. 

Senior clubs are happy to have 3 - 5 paid coaches for both reserves and senior teams but where the real coaching needs to happen, at junior level, is left to volunteers with little to no experience in football. 

Junior clubs should place more expectations on their coaches to get educated and upskill, not just be happy that Sam's dad has put his hand up to coach the under 8's because no one else should. 

More females should be provided these opportunities at both genders of football too as they bring a totally different skill set then males. 

All coaches should have to go to an in-person coaching course or similar, and/or all clubs should hold one in-house that is mandatory for all coaches to attend. 

Course providers could canvass clubs beforehand and get their 3 biggest issues they are facing and then create a specific session for each club based on their current needs and of course follow ups.   


UMPIRING...AGAIN 

There was a comment for umps to call holding the ball quicker and force them to kick faster to avoid congestion, but this will only create another generation of "dump kickers" which is already a negative thing in junior football and is bloody to coach out of them when they're older. 

I think some of the other anti-density ideas above can help alleviate the congestion issue which will always be a thing if we're going to stick with young players/high numbers/full field ideology.   


COACHING...AGAIN, AGAIN 

There was also a comment on tell them this, tell them that, tell them this as well which means players will never learn as they're simply being told and will constantly default to the thing they continually do wrong, but this is a coaching issue, not a player issue. 

Training needs to be an environment that encourages exploration and the role of the coach is to create training tasks that allow them to do so that will result in positive and negative outcomes. 

Constraints can be used to create repetition of these conditions. 

For the almighty congestion issue, give teams a time limit and a passing count within their forward half they need to hit before they can score. So a team kicks the ball into their forward half. 

They now have say 20 seconds to complete 3 passes before they can try and score. 

This means that they'll need players in their forward line and they'll need them there as the ball goes into their forward half as time is ticking. 

If all players are in the defensive half then time gets chewed up as they transition from 1 half to the other. 

Lets' say there is 1 player in the forward half and the rest are at the ball. 

The kick comes out and forward marks it in the forward half. There are still 3 passes to be made before they can attempt to score but with no other teammates in the forward half, it takes the first player 10 of those precious seconds to make the first pass. 

As they're almost ready to make the 3rd pass and then attempt to score the coach blows the whistle and it's a free kick to the opposing team and play continues. 

That offensive team will now work out pretty quickly that they need to hold their forwards closer to goal. 

That's just 1 of many examples you can use to teach your players without them even knowing (explicit learning). 

Another training option is to train in longer and/or wider spaces as players that always train in small spaces are never given the opportunity to look any further then at what's straight in front of them so any player off the line that is open, never receives the ball and then falls in line with everyone else crowding the ball to get involved in the game.

Train in long/thin, short/wide, long/wide and short/long spaces specifically with different goals for each for each. 

   

Offense can only kick to scoring from zone 2 so make the field long enough that they need to kick from the endline, to zone 1 and into zone 2 before hitting the scoring zone + the defense can enter the scoring zone. Offense needs to work the ball into a launch zone position (zone 2) to create the best scoring opportunity. 

   

Teams only have wide goals and can only score from outer zone on that side. Encourages players to look for and use wide options. 

   

Basically working full-field (relative) game style. How many of the 9 squares can the offense work into before scoring? The amount of squares they enter before scoring is their goal total for that goal (5 squares entered = 5pts for that goal). Enables teams to play any style they want but again exploring the full playing area will allow them to score more pints per goal. 

   

With a goal player at each end, it's a 4v3 in an area that would allow maybe 2 long kicks but the aim is to find the free player in a tight are who can then kick to the goal player. The defense cannot defend the goal player, they need to try and turn the ball over in the field of play.

That's enough for now but hopefully I've been able to give some food for thought on this never-ending issue in junior football. 

Not that I have all the answers but I think this needs a fair bit of outside-the-box thinking + clubs/league partnering to move this forward - much like everything in junior football. 

Competency increases motivation which maintains participation so as long as we're pushing for greater learning and development in players at all levels in junior football over winning games at all costs, then we're on the right track.

Monday, May 18, 2026

PERCEPTION - THE REAL GAME IQ OF FOOTBALL

 

When we talk about the elite players, yes we're talking about physical abilities but what leads to those is perception.

The perception of what's happening around them (knowledge in the game) and patterns of play that have happened beforehand (knowledge of the game) that enables players to perceive and process game inf0rmation in a split second and leaving the opposition, and sometimes their teammates, in the dust.

These notes are taken from an article by Mark O'Sullivan, a coach and researcher from Norway that I came across the other week -a coach I have referenced before in my posts.

  • We perceive to move and we move to perceive
  • Flashing lights/eye tracking glasses encourage observable behaviour v functional perception misleading coaches into treating scanning as a skill of head turns/gaze fixations v an emergent property of interacting with a rich/information laden environment = the appearance of scanning but without the ability to detect actionable information
  • Scanning reflects how players redistribute attention to inform action and is tracked by the frequency of head movements which only creates attentional orientation towards relevant information but it is reduced to a count of observable movement
  • Head movements, gaze behaviour and scanning are not synonymous
  • Gaze Behaviour x direction of central vision measured by eye tracking that indicates where/when an individual fixates but it does not reveal the perception of what is actually being perceived/used
  • Peripheral vision is highly sensitive to motion (an overlapping teammate/opposition pressure) and plays a huge role in dynamic environments but is not captured/tracked so looking can’t mean there’s automatic seeing
  • Head movements are easy to track but offer only indirect insight into perception
  • True scanning needs to be understood as an embodied/embedded exploratory process through which performers seek information that specifies affordances in a dynamic environment
  • More head/body movement does not mean more perception nor does fixation guarantee meaningful information pickup
  • How can environments be designed so players must search for, detect and use relevant information?
  • Scanning is not trained in isolation but emerges from engaging with representative/information-rich contexts
  • Perception is shaped by the relationship between information/action capabilities and what a player sees is constrained by what they and others can do and teammates in turn, calibrate their own behaviour accordingly
  • They can also be shaped by socio-cultural contexts
  • Scanning is an active search for information specifying actionable possibilities, being guided by task demands, individual capabilities and culturally shaped expectations about what information matters
  • Create environments where players need to search for information in order to succeed via designing tasks where relevant information may not always be available encouraging exploration
  • Don’t train scanning itself but the conditions under which effective information pickup emerges
  • Don’t improve scanning behaviour, improve the quality of perception-action coupling
  • What does the environment demand that makes searching for information necessary?

Sunday, May 17, 2026

SYDNEY v COLINGWOOD GAME ANALYSIS

                   

A very, very interesting game Friday night between the Swans and Pies.

The Pies are THE most organised team in the AFL and with a team down on personnel, a solid plan was always going to be in place for this one, especially around taking away corridor use for the Swans, that North were able to do to good success last week.

Before I go any further into the senior game I took a look at the VFL game that was on TV against the 2 teams who probably mirror their AFL/VFL teams playing style the best and see what I could find.

What was evident early was Colingwood's defensive plan to take away corridor, a prelude to the senior game hours later as shown in the first clip.

The middle clips show the Swans VFL, bolstered by the senior team only missing 2 players, dominating in spite of that plan, rebounding from defensive 50, using corridor and having more numbers at almost every contest.

The final clip shows the Pies applying the clamps defensively on a Sydney defensive 50 rebound, following the principles of Forward Press Defense perfectly. 


Getting back to the senior game, it was again very evident on the Pies focus of taking away corridor that did rattle the Swans but as stated in the clip below and from Coxy's 1/4 time interview, the players knew what the Pies would probably try and do, had wide options to counteract that with, but just tried to force everything corridor regardless.

The result? 

Down 33 points in the 2nd quarter.

In the 2nd quarter we were able to wrestle game back to neutral, but still were down by 21pts at the half as while we took the time to fully adapt to the Pies defense, they turned us into a kicking team which is much easier and predictable to defend.

Enter the 3rd quarter and the Oscar Steene injury.

We turned a 21pt deficit into a 6pt lead on the back of 6.6 to 2.3 and some dominant 3rd quarter stats.

The Pies generated 10 inside 50's from 27 defensive chains in the 1st half v 1 from 17 in the 3rd as the Swans had total forward half field position dominance with 25 - 8 inside 50's resulting in 12 scores.

According to the best stats in football, the Swans managed 41 points from stoppage to 11 with 52 of our 81pts from the forward half, showing Grundy' dominance with 46/62 of the game's hit outs.

Sysney also managed 18 - 1 hit outs to advantage where I assume a lot of them were in the forward half that gave us a leg up to the 41pts we scored from stoppage.

In the end a win for both teams I suppose.

The Pies came with and carried a plan that gave them every chance to win and the Swans won in a completely different manner to what we have been and adjusted in-game successfully (not a usual Sydney strength).

Tuesday, May 12, 2026

BRISBANE/CARLTON + GEELONG/COLLINGWOOD GAME ANALYSIS

                           

Funny game this one where Brisbane pulled a Carlton and Carlton pulled a...reverse Carlton!

That being said the Lions clearly took the foot off the pedal in the 2nd half but the Blues did play well, albeit for their usual 2 quarters.

The Cats have been going OK and the Pies just going but I don't think anyone saw this end result coming where Collingwood's clear inefficiencies across the ground are bottom 6 material.

Today we look at:

  • Brisbane Rebound from Defensive 50
  • The Very 1st Sighting of 2026 Football for Carlton
  • Carlton Not Continuing the Handball Chain
  • Brisbane Kick Out
  • Geelong Creating Corridor Space 
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Monday, May 11, 2026

NORTH MELBOURNE v SYDNEY GAME ANALYSIS


My local team had the bye this past weekend which worked out perfectly in actually getting to see the Swans play live in Melbourne and to top that up I was able to sit in a box directly behind the goals which was elite!

North were very good in this one, had a chance to win, but the times we were able to break through the middle of the ground we definitely made them pay.

The class of players of really the deciding factor here I reckon so that's a good sign for the Roos as their youngsters get more games into them - especially Wardlaw who is close to all non-North supporters' favourite player.

Today we look at:

  • North Team Defense Fail
  • Sydney Corridor Space x 2
  • Sydney Forward 50 Stoppage x 3
  • Sydney Adopting the Brisbane-esque Formation
  • North Taking 1 Thing Away and Sydney Adapting
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Thursday, May 7, 2026

SYDNEY v CASEY VFL GAME ANALYSIS

                     

The Sydney Swans/Casey Demons VFL game was televised over the weekend so I thought I'd give it a look to see the level of AFL/VFL alignment in regards to game modelling for the Swans.

It's safe to say that the alignment is very good with a huge preference to handball chain through the middle of the ground to great success, much like the senior team at the moment.

 For the record both teams have lost just 1 game each this season.

This is great to see as it means when there are injuries to best 23 players, it's pretty much a plug and play for the VFL guy coming in and you can minimise the drop off in individual and team performance because if you lose a top 5 player from the best 23, you're usually replacing them with player 24 - 28 from the VFL.

2025 presented all sorts of injury issue for the Swans with the big one being Gulden where we were 6-8 without him and then 6-3 with him when he returned but so far this year we've been able to cover him and the AFL/VFL alignment foes a long way to accomplishing that.

Today we look at:

  • Sydney Creating/Utilising Corridor Space x 2
  • Sydney Rebound 50
  • Sydney Defensive 50 Throw In
  • Sydney Defensive 50 Ball Up
  • Sydney Kick Out
  • Sydney Wing Play

Tuesday, May 5, 2026

WB/FREO + ADE/PA + ESS/BRIS + SYD/MELB GAME ANALYSIS

 


Today we look at:

  • Bulldogs Kick Out
  • Port Creating Corridor Space
  • Essendon Defense Fail
  • Brisbane Kick Out Transition
  • Brisbane Kick Trigger
  • Brisbane Transition Offense
  • Melbourne at Center Bounce x 3
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Monday, May 4, 2026

COLLINGWOOD v HAWTHORN GAME ANALYSIS


Yesterday I isolated some Nick Watson clips and today I deliover the rest of the game.

The Pies have seemed to weathered their lack-of-scoring storm, managing 88, 137 (v Blues/Essendon respectively) and then 93 against a stingy Hawthorn outfit.

18 scoring shots for 15.3 from just 34 inside 50's was a Fly masterclass as they were able to pull the back 6 apart for the Hawks and not allow Battle, Barrass and Sicily to 3rd man up intercept mark.

The Hawks let 1 slip though with 13.15 from 62 entries - 28 scoring shots to 18 - to draw so they'll be kicking themselves (but not goals obviously).

Today we look:

  • JDG Lane Running
  • Hawks Forward Press Defense
  • Houston Overlap
  • Weird Formation from Both Teams
  • Collingwood Corridor Positioning
  • Hawks Skinny Wing in Defensive 50
  • Collingwood Kick Out
  • Colingwood Rebound 50
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Sunday, May 3, 2026

NICK WATSON v COLLINGWOOD GAME ANALYSIS

I had a close look at the Pies/Hawks game from the weekend and came away with 12 clips, 4 of which were of the Wizard so I'm breaking them up into 2 sperate videos.

I'm loving what he's doing this year and if you're a small forward at local level you HAVE to be watching how he goes about it.

He has pace that not everyone has but his positioning and movement patterns can be studied and replicated by almost anyone + it helps to have a coach that allows you to almost single handedly focus on small forward craft in actual games to simplify things.

What did help his cause though was Collingwood rarely locking onto him during transitional contests of which we can see in some of these videos below, and at forward 50 stoppages when they had the opportunity to do so, his constant movement caused all sorts of issues for the Pies defenders!

Check it out:

Thursday, April 30, 2026

D1/2/3 v A1/2/3 INTRODUCTORY TRAINING ACTIVITY


During the week I received a message from a local coach helping out at under 15's interleague level.

He was after something to teach D1/2/3 specifically as he has found that not a lot of them are even aware of the concept so he wanted to introduce it to those who hadn't and to build on the current knowledge of it for those that had.

I sent him the easiest way I know how to introduce the concept with a quick video each for A1/2/3 and then a separate one for D1/2/3.

The defense you're up against more than likely dictates the offense you can/need to use so I'd teach the defensive side of this first and keep the focus on that specifically - literally coach the defensive players in the activity and let the offensive players run free...

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Tuesday, April 28, 2026

ESSENDON/COLLINGWOOD + BRISBANE/ADELAIDE GAME ANALYSIS


The Bombers went full Essendon in the 2nd half Saturday, giving up 15 goals to 6 against a low-scoring Collingwood outfit after a couple of pretty solid showings but that's the inconsistentcies of a young team for ya.

The Pies were always going to be too professional against the Bombers with their elite organisation around the ground but I think they'll come back crashing to earth against the Hawks Thursday night.

At times, the Lions seem to breeze through games and then once-a-month just remind everyone who they really are and what you'll be contending with in August/September.

The Crows haven't really dealt with their ball movement issues from last year and being 13th placed with the 7th worst offense is a testament to that.

Today we look at:

  • Colingwood at Center Bounce Clearance x 5
  • Colingwood Creating Corridor Space
  • Brisbane on Kick Out
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Monday, April 27, 2026

SYDNEY/BULLDOGS + HAWKS/GOLD COAST GAME ANALYSIS


The Swans are flying at the moment which concerns all us Sydney supporters as we've seen this story too many times before, yet this does seem different as we're doing without Gulden (which we couldn't do last year), and didn't see much of a drop off without Heeney this past weekend either, albeit against the Dogs reserves!

The Dogs are going to just have to try and hold on for the next month or so until they get their troops back with Freo home, Port away, Carlton and Melbourne home so they should be OK in the short term but it's hard to ee them really contending without Darcy as Naughton is your classic 2nd forward.

The Hawks are flying as much as the Swans are and winning in a variety of ways like they did last year with a 34 and 21 year old doing a lot of damage up forward for them along with their rock solid defense.

The Suns are struggling at the moment and even with Trac, Anderson and Rowell, are losing clearance (16th for clearance differential before this round and lost them again by 3 in this game.

Today we look at:

  • Sydney Going Corridor x 2
  • Collingwood at Center Bounce x 5
  • Wizard Small Forward Craft
  • Hawks Going Corridor
  • Walter Work Rate
  • Gold Coast Creating Corridor Space x 3
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Wednesday, April 22, 2026

GOLD COAST/ESSENDON + MELBOURNE/BRISBANE GAME ANALYSIS

                          

The Coasters are up and down a bit at the moment but with Anderson, Rowell and Petrecca yet to play and gel together, I think they'll be OK in the long run and the gaps they seem to have right now will be wall papered over with midfield class.

The Bombers have had a relative resurgence of late with the 2nd half v the Bulldogs, the win over Melbourne, and then another solid performance v the Suns here. The definitely have a talent upgrade on recent times so time is the key here, but some encouraging performances can never hurt a club or its fanbase.

The Dees are 2 different teams at the moment but their run and gun offense feeds this as there's so little room for error and those errors can go straight to the scoreboard very quickly but I they're great to watch.

The Lions look like they're struggling but are actually in a similar spot as they were last season (3-3 @ 111.7% this year with 1 home game loss v 4-2 @ 105.7% last year with 1 home game loss), but 2nd v 9th on the ladder but they'll be there when the whips are cracking.

Today we look at:

  • Kako - What's Next?
  • Gold Coast at Center Bounce Clearance
  • Brisbane Patient With Ball in Hand
  • Brisbane Missing Open Option Going Inside Forward 50
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Tuesday, April 21, 2026

SYDNEY v GWS GAME ANALYSIS


The Swans keep rolling on sitting on top of the ladder with a 30% difference between them and 2nd spot Freo while being 1st in points for and 2nd for points against coming up against a potentially injury ravished Bulldogs Thursday night.

GWS, themselves injury ravished but over a much longer stretch, just haven't had the cattle to compete against anyone really and will probably be the theme until next year once Tom Green comes back, or at least their defensive pillars.

Today we look at:

  • Sydney Creating and Utilising Length Through the Mid 50 x 4
  • Lloyd Wing Run
  • Sydney at Center Bounce Clearance
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Monday, April 20, 2026

CARLTON/COLLINGWOOD GAME ANALYSIS PART 2/2


Usually, I'm watching games on some form of delay as I'm never home when they start which allows me to fast forward through them a touch but with a soleus strain during the game Friday night and the resultant icing I needed to do for it coupled with being unable to drive to the reserves/senior game the next day because of said soleus strain, I was able to take my time watching the replay of Carlton/Collingwood at that time.

The Blues are a must-watch purely for the fact they lead every game and then find new and exciting ways to cough up that and not be able to hold on.

Like I said yesterday I don't really do positive/negative analysis - it's more around game patterns that you can use as coaches at local level but this Carlton run has so many glaring errors I can no longer ignore them!

Today we look at:

  • Williams Going Kick Over Handball
  • Carlton Lack Structure During Offensive Fast Play
  • Evans Not Protecting the Back
  • Harry Not Hard/Low Enough
  • Walsh Losses Daicos
  • Blue Mids All Too Close
  • Newman Too Loose
  • Jagga Too Slow to React
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Sunday, April 19, 2026

CARLTON v COLLINGWOOD GAME ANALYSIS PART 1/2

                              

Another week of the exact same from the Blues - half/three quarter time lead and a loss - against Pies team that's just going with multiple best-10 players missing.

This game is broken into 2 with today showing some positive clips (mostly Colingwood) and tomorrow being negative clips (all Carlton).

I don't normally analyse games like this, but I watched this one from start to finish without distraction so I noticed a lot going on as the Blues fell into their weekly 2nd half stupor.

Today we look at:

  • Collingwood on Kick Out
  • Pies at Center Bounce Clearance x 2
  • Nick Daicos Draws 4
  • McGovern Run

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Wednesday, April 15, 2026

20 NEW STREAMLINE TRAINING ACTIVITIES


The latest post in this series cover training activities #222 -  240 and as usual there's only a quick explanation, no diagrams or images.

#222 - TACKLING

#223 - TACKLING BAGS

#224 - PROTECT BALL

#225 - FINISHING WAVE 

#226 - WALL PASS RONDO

#227 - GOAL TO GOAL

#228 - TEAMS IN TEAMS

#229 - PRESSING VICTIM

#230 - 5v5 + 4

#231 - 6v6 + 2

#232 - TIEBREAK

#233 - 3 TEAM TIMER

#234 - DEFENSIVE SHAPE/POSITION

#235 - ROLE PLAYERS

#236 - END TO END RONDO

#237 - FAST ATTACK

#238 - 3v3

#239 - 2 x 4v3 RONDO

#240 - TRI COLOR GAME

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Tuesday, April 14, 2026

ROUND 5 GAME ANALYSIS - ADE/CAR + COLL/FRE + HAW/WB


Same old story for the Blues which is a cannot-stop-watching trainwreck at the moment because no matter how good they are early, we know it'll fall apart later. 

The Crows really need this win to stay in touch with the top 8 (can't bring myself to say top 10 yet!) but they're anti-2026 brand of football just doesn't look like it's going to worry the big guns throughout the season but we'll see what difference Dan Curtain makes when he returns to pass full judgement.

The Pies and Dockers was an absolute snooze-fest! The weather wasn't super but other teams played in the same weather and easily surpassed the 24 total scoring shots these teams combined for. The Pies have the 2nd least total points for so far, only behind an anaemic Richmond with their 3rd best defense the only thing keeping them in games at the moment even with a favourable draw so far.

The Dockers are still trying to consolidate their run and gun game so a team like the Pies were always going to have them default back to slow ball movement but that's on the Dockers for going to conservative and might be a hindrance in the pressure cooker that is finals footy.

The Lions again puff the chest out for 5 - 8mins and get over the line while North actually showed more in this game then their wins but their under 10 skill errors still hold them back from making the huge strides their trying to make. 

The Hawks are the in-form team right now for mine after beating Sydney, Geelong and the Bulldogs 3 weeks in a row BUT all 3 of those teams were down in personnel through injury which does bring midfield depth back to even for the Hawks so let's see them against a top 5 midfield at full strength before restructuring the mortgage on them. 

Today we look at:

  • Carlton Trying to Play 2026 Football
  • Colingwood Forward Press Defense
  • Colingwood Kick Out
  • Brisbane Kick Out
  • Brisbane Going Corridor x 2
  • Hawks Width 

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Sunday, April 12, 2026

SYDNEY v GOLD COAST GAME ANALYSIS


If you're a regular reader/watcher of my game analysis posts then you'll be well aware of the teams like Sydney, Gold Coast and Brisbane creating length through the center of the ground for to move the ball through the corridor whole getting your forwards deep inside forward 50 at the same time.

Leading up to the Sydney/Gold Coast game I posted about how both teams both want to this mid50 length from contest, who would be able to do it the best and will the dimensions of Norwood allow it to happen?

In the end the deciding factor was pressure and tackling.

Over 45 games so far this year, 15 have had a +10 tackle differential with 8 of those having a +20 tackle diff.

Only 1 of those 8 games has had a +30 or more tackle differential and it was this very game, where Sydney were +45 in tackles with an almost 2:1 tackle ratio (97-52).

Post-game the Swans' players said this was a focus which I presume was based on the ground dimensions (narrowest ground in the AFL) = less ground to cover per defender = more congestion = high pressure/tackle which also helped the Swans limit the Suns to 0 contested marks for the entire game.

On top of that the Suns had 13/14 lowest rated players on the ground v Sydney having 7/8 highest rated and to get back to the tackle factor, Gold Coast had 19 players with 3 or less tackles for the game v Sydney with 7/8 highest tacklers for the game. 

Cox thoroughly outcoached Dimma in this game.

This video is sorted into 2 parts:

  • The first 12mins looks at both teams creating m50 length from center bounce clearance, general play stoppage and kick outs
  • The last 3 mins looks at Rowell losing Heeney, Sydney Forward Press Defense and Grundy Ruck Run
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