AUSSIE RULES TRAINING

AUSSIE RULES TRAINING & COACHING ARTICLES / PROGRAMS / DRILLS

TAKE YOUR FOOTY TO A LEVEL YOU NEVER KNEW YOU HAD

IT'S HERE!! aussierulestraining.com

Thursday, December 20, 2018

GAME CHANGER NOTES PART 9 (...GET ON #1)


- You need to string multiple seasons together so you can master 1 aspect of performance (technical/tactical/physical/psychological) then repeat to master other aspects of performace

- Look at a player in each of the 4 coactives to see what they’re deficient in

- When the body has more successive stress events than it can handle, blood pressure and inflammation increases, blood becomes thicker and less oxygenated and soft tissue tightens

- Bcaa’s/magnesium can delay central nervous system fatigue

- Emotional fatigue needs to be taken into account as well (when you lose a tight one)

- Low heart rate variability is high cortisol and low testosterone 

- High heart rate variability is high testosterone and low cortisol

- Fast parasympathetic nervous system recovery is breathing and cold water immersion and sleeping in a room temperature of 58-65 degrees

- Central nervous system fatigue results in decreased function of everything and learning will not be moved into long term memory and growth hormone is reduced resulting in decreased muscle repair

- Once technique/form drops then the minimum required dose has been reached and you should stop

Wednesday, December 19, 2018

GAME CHANGER NOTES PART 8 (...#7 LIFECHANGER!)


- Biotransformational manages the energy we take in and how it's broken down/distributed and is compromised the most when stress is high where it allows itself to be superseded by other systems to allow the body to handle other immediate threats

- Gastrointestinal

- Entric nervous systems/ detox systems

- Of all bodily functions, digestion affects mental state the most

- The entric nervous system is the 2nd brain of the body and refers to the balance of neurons in the gut that send signals to the brain from the vagus nerve

- Fruit/veg finer helps expel toxins

- 1 week of antibiotics can disrupt the balance of bacteria in the gut microbiome for up to a year

- 95% of sertonin is secreted in the gut

- Irritable Bowel Syndrome is from too much serotonin and is mental illness of the 2nd brain

- There 3 parts of the brain being reptillian (oldest, controls the functions that keep us alive such as heartbeat/breathing/body temp), limbic (emotional response, bonding, empathy) and neocortex (youngest, making judgements, problem solving but is the slowest part)

- Instinct is the reptillian/limbic way of acting way before the neocortex can think it through

Tuesday, December 18, 2018

POWER ENDURANCE PROGRAM OPEN!

                                             

POWER ENDURANCE PROGRAM

* 6 SESSION RUNNING PROGRAM

* PROGRAM SPECIFIC TO YOU AND YOUR TESTING RESULTS

* I PERSONALLY IMPROVED MY TEST BY 17% (OVER 80m) IN 3 WEEKS

* I RAN IT WITH MY FOOTY CLUB LAST PRE-SEASON AND 8 BLOKES IMPROVED BY OVER 100m + ANOTHER 3 BY OVER 200m

* 10 YEAR OLD PRODIGY TOOK 15SECS OFF HIS 2KM TIME TRIAL

* THE SCHEDULE IS TEST, SESSION 1, 2, 3, 4, RE-TEST

* FREQUENCY EVERY 4 OR SO DAYS

* THE PERFECT RUNNING PROGRAM FOR THE XMAS BREAK AND TO COMPLIMENT FOOTY TRAINING

* YOU'LL ACE THE TIME POST XMAS TRIAL BACK AT TRAINING IN 2019

* OPEN TO MALES AND FEMALES

* $30 ENTRY

* STARTS MONDAY JAN 7

* Email aussierulestraining@gmail.com to be included

The science behind it - starts after Xmas:




Basic set up of the program:



Here's a quick look at the the pace of these runs:

Monday, December 17, 2018

GAME CHANGER NOTES PART 7 (...#6 IF YOU'RE A COACH)


- The 4 coactives are physical, technical, psychological and tactical

- Pick 1 moment and address it each week

- Must be techno-tactical

- Emotions is the fastest mechanism in the body

- Give players a say in the game plan as they need to execute it and thus be happy with it

- The role of the coach is not to tell players what to do but to set up learning experiences that enable them to figure it out themselves

- It's better if a player doesn't know why you're creating a learning experience and after they've achieved it, they don't even know that it's added to their game

- Players don't need to know why they need to improve something, just that they need to

- Skill execution is a prodict of biomechanics (mobility, stability etc), bioenergetics (energy systems) and biodynamics (central nervous system)

- Only improve physical qualities that are a limiting factor in game performance

- Genetics account for 40 - 60% of aerobic/cardiac function, 50 - 90% for anaerobic function 30 - 70% for muscular fitness and 20 - 30% for cardiac output

- Players need to be exposed to not just training, but also experiences to elicit instinctual responses during a game

- A stable lifestyle provides far greater functional reserve

- Skate to where the puck is going, not to where it's been

- You inherit your environment just as much as your genes

- Health reserve profiling looks at biotransformation, structural-anatomical, metabolic, endocrine and nervous system macro systems

- Each of these recovers at it's own pace and even branches of the same sub-system

Sunday, December 16, 2018

GAME CHANGER NOTES PART 6 (...#3 is HANDY)


Game Changer by Dr. Fergus Connolly available here.

Parts 1, 2, 3, 4, and 5.

- You need to identify a team's weakness so that you can exploit it by removing their strengths

- Man to man defense is about applying constant pressure to your direct opponent

- For zone defense you need to apply pressure when the ball enters your zone, not a player

- Technically proficient players execute more often and more decisively because applying deeply grooved motor patterns require less mental effort and is draining on your functional reserve

- An attrition game style (West Coast's tall forward line, Richmond's pressure etc)  hammers the opposition until they collapse

- Maneuver game style revolves around creating space to invade (Pagan's Paddock)

- Moral game style is when you know you're outgunned so you take a technical approach and attempt to take all of the "limited" chances you get (possession game against better teams)

- It's not a speed that kills but changes in speed (Basketball hesitation dribble, Rugby 2-step etc)

- The aim of good team's is to make the opposition work harder which makes them fatigue faster which presents as decreased decision making, skill level and emotional stability

- Build functional reserve

- Efficiency delays fatigue accumulation

- Use training drills that require verbal and non-verbal communication over cone-to-cone drills to build rhythum and for players to get to know each other's tendencies

- Players try harder if they know they're being measured (tackles, getting back into the defensive 50 etc) so decide what you want them to do the most

- Develop KOI based drills such as how many inside 50 targets you can hit in 10mins, end to end drills that require 3 chip kicks, a switch and a kick to fat side at some point

- OODA loop is observe (what's happening), orient (how is it effecting me), decide (how to combat it) and act...once you reach act then you're back at observe

- You must know what to execute and how

Thursday, December 13, 2018

GAME CHANGER NOTES PART 5 (...LOVE #7)


- Tempo is the overriding factor in speed control

- If you to make a tackle then you've already made a mistake

- The offensive macro principle is to create space

- The transition offense to offense macro principle is ball speed

- The transition defense to defense macro principle is ball (man with) pressure

- The defense macro principle is man pressure

- On offense you generally want to wide before going deep to spread the defense and draw them out

- The best defender in sports is the sideline

- By applying consistent pressure, defenders force their opponents to look for other options which forces them to decide and act slower

- Structure refers to your starting position at each restart relating to the positioning macro principle and referring to general positions on the ground

- Strategy concerns the specific adaptations of the game model to address each opponent and a style/method to defeat them

- It should not change a principle or affect cohesion

- Tactics is exactly how the strategy is executed

- The execution of tactics depends on the athletes ability to apply what they have learnt in training/games

- There a few game models but infinite tactics

Tuesday, December 11, 2018

GAME CHANGER NOTES PART 4 (...CHECK #5)


Parts 1, 2 and 3.

- Slow ball movement/possession game needs better skilled players

- Fast ball movement/territory game is better for less talented teams

- If space is compressed in 1 area then it must exist in another

- Players/teams exposed to the highest speeds of movement complexity can execute better under pressure

- There's no actual defense as you're attacking the team in possession to get the ball back and is a mindset which means every defensive mindset is made with an intention to counter and eventually score

- Some teams need a lot of possessions to score enough to win

- You can use high defense that clogs your offense or a deep defense that opens up your defense (Swans)

- How players move without the ball defensively is essential to creating pressure and disruption

- If we win the ball in the defensive 50 then players in the middle, or on that side of the ground, have to spread as soon as possible to provide wide options and/or create space through the middle of the ground so try using wider options/increasing the ground size to move the opposition

-  The aim is to make the opposition do more work but also lose

Sunday, December 9, 2018

GAME CHANGER NOTES PART 3


- Players close to the action operate in tactical situations while teammates operate in bigger supportive roles but through feedback from the tactical actions that guide decisions at every level

- Giving players too much information stagnates decision making and spreads mental/physical effort too thin

- Give players no more than 3 aims per game

- Coaches should tell players their goals but not how to achieve them to see how they go about it without instruction

- Build the game plan/function and let it's style/form evolve (switch kick, 45 degree kick, kick to forward line fat side etc)

- Space can create time but time cannot create space (Scott Pendlebury using micro movements making everyone attempt to play off him, allowing everyone to move around him creating space/time and James Harden's jab steps to step back jumper)

- Better technique/efficiency creates space as you move faster with less effort but it also makes the opposition think/pause/dead

- The size of the field doesn't matter it's the usable area that counts and offense can use as much ground as they like

- Clarko's Cluster

- The law of ball speed dictates the game pace, not the players (Richmond)

Thursday, December 6, 2018

GAME CHANGER NOTES PART 2

All notes taken here are from the book Game Changer by Dr Fergus Connolly - well worth your hard earned.


- Offense will always follow the order of construct, penetration and execution if it gets that far

- Construct is creating space for the ball/players or a quick strike approach

- Penetration is getting into a scoring position

- Work more on construction and penetration than execution

- The first step in transition to a defensive moment is to disrupt the offense and slow them down so your defense can catch up

- Make the ground smaller for the opposition

- Give the opposition defense too many options to consider

- Offensively create motion in different directions

- The less versatile you are the better you have to be at what you do well

- Pressuring and essentially cutting off an opponent from their teammates clouds their judgement, slows their decision making and prevents them from executing their objectives

- Disrupt their cohesion

Wednesday, December 5, 2018

GAMECHANGER NOTES PART 1


In my last few post series I've been highlighting Agile Periodisation which is essentially training the 4 co-actives each week simultaneously:

* How to Approach Pre-Xmas Training Part 1 and Part 2.

** Team Training Pre-Season 2019

*** Kicking Variability Training Drill

**** New Rules of Footy Training Part 1, Part 2, Part 3, Part 4 and Part 5

This new way of coaching has been used in Soccer and Rugby for a while now but a sports scientist Dr. Fergus Connolly put it all together in his book "GAME CHANGER" which WILL change the way you coach/train from now on.

This next series of posts (15 - 20!) are full of dot points I made from the book, deliberately posting them as I literally wrote them to initiate some discussion from you guys to share idea's on implementation as well as perception of each point.

Here we go!

- The only way to create space is to draw the defense towards each other

- When rating players, look at how their presence/actions amplify the team (positioning, stops, forward entries, enabling other players to play their game etc)

- Training tempo footy progression could be short to long duration, no pressure to pressure, 2 teams to 4 teams etc

- Don't do what's possible, do what's necessary

- Have 7 - 8 stationary players play keepings off 2 - 3 defenders who can move with the aim being to keep the defenders moving/opening space

- Progress the drill by allowing the offensive players to move

- Progress once more by using goal scoring simulation

- Every players first action should be to see their location and what's going on around them

- Use a similar set up with stall points around the ground than build multiple options off of it (plan A, B, C etc)

- There are game macro moments being offense, transition defense, defense and transition offense