Sunday, December 9, 2018
GAME CHANGER NOTES PART 3
- Players close to the action operate in tactical situations while teammates operate in bigger supportive roles but through feedback from the tactical actions that guide decisions at every level
- Giving players too much information stagnates decision making and spreads mental/physical effort too thin
- Give players no more than 3 aims per game
- Coaches should tell players their goals but not how to achieve them to see how they go about it without instruction
- Build the game plan/function and let it's style/form evolve (switch kick, 45 degree kick, kick to forward line fat side etc)
- Space can create time but time cannot create space (Scott Pendlebury using micro movements making everyone attempt to play off him, allowing everyone to move around him creating space/time and James Harden's jab steps to step back jumper)
- Better technique/efficiency creates space as you move faster with less effort but it also makes the opposition think/pause/dead
- The size of the field doesn't matter it's the usable area that counts and offense can use as much ground as they like
- Clarko's Cluster
- The law of ball speed dictates the game pace, not the players (Richmond)
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