Sunday, December 16, 2018
GAME CHANGER NOTES PART 6 (...#3 is HANDY)
Game Changer by Dr. Fergus Connolly available here.
Parts 1, 2, 3, 4, and 5.
- You need to identify a team's weakness so that you can exploit it by removing their strengths
- Man to man defense is about applying constant pressure to your direct opponent
- For zone defense you need to apply pressure when the ball enters your zone, not a player
- Technically proficient players execute more often and more decisively because applying deeply grooved motor patterns require less mental effort and is draining on your functional reserve
- An attrition game style (West Coast's tall forward line, Richmond's pressure etc) hammers the opposition until they collapse
- Maneuver game style revolves around creating space to invade (Pagan's Paddock)
- Moral game style is when you know you're outgunned so you take a technical approach and attempt to take all of the "limited" chances you get (possession game against better teams)
- It's not a speed that kills but changes in speed (Basketball hesitation dribble, Rugby 2-step etc)
- The aim of good team's is to make the opposition work harder which makes them fatigue faster which presents as decreased decision making, skill level and emotional stability
- Build functional reserve
- Efficiency delays fatigue accumulation
- Use training drills that require verbal and non-verbal communication over cone-to-cone drills to build rhythum and for players to get to know each other's tendencies
- Players try harder if they know they're being measured (tackles, getting back into the defensive 50 etc) so decide what you want them to do the most
- Develop KOI based drills such as how many inside 50 targets you can hit in 10mins, end to end drills that require 3 chip kicks, a switch and a kick to fat side at some point
- OODA loop is observe (what's happening), orient (how is it effecting me), decide (how to combat it) and act...once you reach act then you're back at observe
- You must know what to execute and how
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