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Friday, July 28, 2023

10 TRAINING GAMES


I've got a file on my computer 93 pages deep of training activities and I add to it way faster then I get to post them!

I usually pick up 5 - 6 training activities per week from various sources, and my own head, then choose the best 1 to post that week and repeat, leaving a lot of other useful activities doing nothing so in an effort to catch up, here's 10 training activities in a single post.

#1 - 2 HALF RONDO...

For full access to these training activities and a plethora of others, register for a level 3 membership at https://aussierulestraining.com/membership-account/membership-levels/.

Monday, July 24, 2023

PRIVATE SCHOOL FOOTY TRAINING FOR 2023

                                         

You might remember last year I posted what I did for football training with my private school team where I was coaching the senior B team.

I did it again this year but with the year 7 B team.

We had 2 teams for the year 7's so the B team was made up of the distinct 3 groups you'll find it most footy teams - the group who play club and/or school footy every week, the group who 3 has played footy before but might not necessarily be playing now, and the group of students who have to do a sport, sign up for footy for whatever reason but have never played and barely touched a ball on their own accord.

This presents the normal challenges of trying to cater training to all 3 groups but the 1 thing working against coaching in the private school system is the disjointed season.

There's a 3 - 4 week break right in the middle for exams and school holidays and there's various training nights that conflict with other school activities (parent-teacher interviews etc) and get called off so you can go Saturday to Saturday without a training, and hence no contact, in between.

Then you've got the irregularity of players not showing up for both training and playing but it is what it is.

With my senior team last year most students had a fair bit of footy under their belts so training had different activities each week for the most part, albeit variations and layers of a similar activity but with a very inexperienced group this year, I had to cut that back a fair bit and repeat sessions so they could be exposed to enough repetition of the same activity so as to provide more learning opportunities.

In the end we had only 5 training sessions with me in charge - the first 2 the original coach took training but cracked the sads and left when he found he was coaching the B's and not the A's..."it's not that they're not good players..." he said, but unfortunately for him, and fortunately for everyone else,  it was so I was on my own for a few weeks before Liam came on board and finished out the season.

We did 3 activities per session and did maybe 10 activities overall in those 5 sessions.

RONDO CORNERS...

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Thursday, July 20, 2023

SPLIT GROUND GAME

                                                       

I saw this on one of the Sydney Swans socials early this year and is a pretty straight forward game play activity.

Firstly split the ground in half vertically as per the image.

Next create 3 teams from of which I've chosen 9v9 but it will depend on your training numbers.

If you're a bit light on then you can cut the playing area from maybe 25m out in the defensive 50 to 25m out in the forward 50, focusing on ball movement between the arcs.

There's a few ways to go about this game...

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Tuesday, July 18, 2023

HOW MANY GAMES CAN 1 QUALITY TRAINING SESSION BE EQUIVALENT TO? YOU'LL BE AMAZED

                                         

Yes, I'm like a broken record but until I see meaningful change I'll keep trying to get this message of a games-based training approach v a standing-behind-cones training approach across to as many coaches as possible.

A games based-approach to training will result in...

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Monday, July 17, 2023

20 COLLINGWOOD 2023 IN-SEASON TRAINING ACTIVITIES

                                        

Back in February I released 35 training activities that Collingwood used in their 2023 pre-season training and now comes the in-season version with 20 different training activities.

If you’ve watched Collingwood from a coaching point of view then you’ll see a lot of similarity in how they train and how they play.

They use a lot of handball into, through and out of congestion activities which they combine with their pressing forward defense, so all players are training to the Collingwood game model pretty all of the time.

I’ve also added all of my posts containing game clips of Collingwood and the Craig McRea Insights posts of which there are 8 tacked onto the end of the training activities below.

Again this is a standalone product which anyone can purchase as a 1 time purchase and there is no membership needed to do so.

With both products you could have 55 tried and true and AFL-tested training activities for season 2024 right at your doorstep.

I'll also email it directly to you in a PDF for ease of use.

Purchase Here.

Sunday, July 16, 2023

AS MANY AS POSSIBLE FOR AS LONG AS POSSIBLE

                                          

If you're a regular consumer of my content then you should have some idea on my thoughts on junior footy and how it could be vastly improved for greater player retention and thus development.

These notes come from an article and an actual study on the same subject focusing on young soccer star Erling Haaland and how his local club (Byrne) have gone about their ultra-successful youth program.

Some of these points were mentioned in my 2-part post here and here but there's some extra points definitely worth noting in this piece.

  • Focuses on Erling Haaland’s junior club (Byrne) where 35/40 players continued playing from under 6 all the way through to senior level with 6 of those became professional players
  • Club is Core x the club is central to nurturing a love and passion for our games + sustaining communities and lifelong participation
  • Player Centered x developing the player and the person
  • Provide Quality Coaching Experiences x create an enjoyable coaching environment to meet the needs and welfare of the player.
  • Connection x this pathway promotes connection through relationship building opportunities, communication and teamwork
  • Inclusive x Gaelic games for all players regardless of abilities, background, beliefs and identities
  • As Many as Possible for as Long as Possible x prioritising long term development with a games program that supports the recruitment, development and retention of players
  • The common thread is that they look at players as people and then athletes, and always try to relate to the person while coaching the athlete
  • They aspire to use a transformational leadership approach made of idealised influence (being a positive role model), inspirational motivation (believing in your athletes), intellectual stimulation (encouraging athlete input) and individualised consideration (person-centered coaching)
  • If you have multiple teams in the same age group make BOTH teams as strong as possible, don't have an A and a B team based on ability
  • Distribute playing time evenly (well, duh)
  • In their mid-teens players were seperated into elite (train 4 - 5/week) and recreational (train 1 - 2/week) groups but the players chose which group they wanted to go in and if they wanted to switch at anytime, they could
  • Both groups training at the same time and warm up together
  • Coaches should have different focus areas throughout the years which needs to be planned out at individual coach and club level over a long period of time
  • Try and arrange as much unlimited access to facilities as you can which will lead to a lot of peer-led activity
  • Teaming high/low level players established positive social relations across all skill levels while allowing more leadership opportunities for the higher skilled players in each team
  • Sporting clubs should be careful as to not build systems that reduce individual’s opportunities for long term engagement and/or personal development

Thursday, July 13, 2023

3 ZONE TRAINING GAME


This is a pretty straight forward game that focuses on how the offensive team can utilise their outnumber advantage which will require them to hold the footy once they get possession and asses their options to fond the open player.

Off the ball players need to work cohesively to create space between them and to separate the defenders as much as possible to free up easy passing options.

It looks like this...

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Monday, July 10, 2023

ECOLOGICAL DYNAMICS FOR JUNIOR FOOTBALL

I've posted about ecological dynamics on numerous occasions but if you're not really aware of what it is then the easiest way to explain it is by saying that perception cannot be detached from action as they are linked/coupled (Stuart McMillan) with our individual perception based on our ability to act within it making it a framework that appreciates the whole athlete (tactical, technical, physiological, psychological) and the environment where the interactions occur and the constraints that appear during them (Jonathan McMurtry).

Skill acquisition within ecological dynamics presents as an improved fit between the athlete and the environment while becoming more sensitive to to specifying information for action in a specific environment.

There is no central controller with the control of action/s being distributed over the athlete-environment system (Philip O'Callaghan).

This differs greatly from what we see in most junior training sessions where perception and action are rarely coupled, if ever, and players are then asked to carry out actions that are coupled during games when and are under-prepared to do so, with the coach (specific instructions/technique etc) or activity design (cone to cone) controlling what actions can and cannot be used.

This Twitter post from soccer coach Paul McGuinness gives some very actionable suggestions to help guide you through using an ecological dynamics approach to training with junior athletes.

"...What are the football problems that children can solve at their current age and what are their football capabilities...Avoid giving children problems outside of their scale...Coaching craft is to recognise what capabilities the players have and what they need to develop to solve the next level of the same problems..."

Cone to cone drills serve 1 single purpose and that is to get from cone 1 to cone 2 with as clean a skill as possible and anything outside of that is associated negatively.

In games the ball is on the ground far more than in players hands or in flight so to try and totally eradicate the ball hitting the ground in any activity is ridiculous.

If your players can get the ball to an area close to their intended target than that is good enough in a game situation which then makes kicking games focusing on exactly that a better option then unoppossed kicking to pre-determined targets.

I'm not saying to never do cone kicking drills but you can't expect everyone to hit every target and then get upset about it and a better way might be to split your group into groups who can perform adequate cone kicking drills and those who will benefit more from kicking games where any kick is a winner.

"...Players are more likely to discover movement/game solutions if they are scaled right...It’s the number of interactions, not necessarily touches, that is important...Condition games to create clear intentions and an atmosphere to encourage players to explore..."

I posted about this last week in how to break up your training to scale for players of multi abilities by splitting into high, medium and low level groups and then have them play against each other so almost everyone gets to practice close to their own individual challenge point and then everyone has the opportunity to enjoy and improve football, not just the best kids getting all the kicks and having all the fun while the others stand around, watch and then drop out altogether.

"...Analysis shows the most common interactions in Soccer are 1v1 (25%), 2v1, 1v2, 2v2, 3v2, 2v3, 3v3 (90%) so coaches need to develop scenarios to coordinate these numbers in training...Occurrence/affectiveness of these game problem solutions (capabilities) is a better measurement of player improvement so coaches need the ability to observe/analyse these small numbered interactions as well as 11v11..."

Again covered last week where splitting into 3 groups means less players per group and thus more interactions per player.

"...Provide less verbal information as it can distance players from what happens in the match so it should be used more to guide interactions...Players need to be attuned to opposition but don’t train that way...The best players read the opposition..."

Coaches need to stop yelling from the sidelines during games, and training.

I saw a junior football coach yelling at his player from about 75m away to have a shot at go but to also concentrate, repeating each phrase at least twice in 5 - 6secs.

1 - They can't hear you.

2 - If they can hear you them a barrage of instructions severely hinders their own decision making so let them decide for themselves and if it's, wrong it's wrong, but also a learning opportunity.

3 - Again if they can hear you then how can they concentrate on kicking the goal when you're yelling at them?

What it all gets back to is your own coaching during training and you can't instruct things during games that you haven't even mentioned at training once throughout the season.

Thursday, July 6, 2023

PASSING LANES TRAINING ACTIVITY

                                                  

This training activity focuses on maintaining possession of the ball against multiple layers of defense so it's replicating a slow play.

There's not much to this besides the starting formation but I'll provide some constraints you can add to increase the challenge point of the activity.

Here's how it starts...

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Sunday, July 2, 2023

TRAINING TEAMS OF MULTI-ABILITY PLAYERS

Teams of all ages and grades have players of varying abilities and this is probably no more pronounced then in junior footy with the major problem for coaches being how to design training to fit all players.

This post will greatly help coaches navigate their way through this process, albeit a very multi-faceted one.

THE WHY'S OF JUNIOR FOOTBALL

In my opinion junior football has 3 why's that o above and beyond anything else:

1 - Participation

2 - Enjoyment

3 - Retention

These 3 why's will be at the forefront of this entire post.

I don't want to hear about a winning-at-all-costs attitude from any junior football coach.

MULTI-ABILITY

In pretty much every team you've got 3 levels of players - high, middle and low.

Once you've got your 3 levels sorted then it's a good idea to find out why those players are where they are.

The higher level players might have done 3 - 4 years of Auskick, and play a lot of footy/sport outside of training and games.

The middle level players might have missed a lot of Auskick, are relative late-comers to footy and/or play other sports.

The lower level players might be brand new to footy and don't really play any other sport at any other times of their life.

On top of this it's handy to know who of your players are born in the first half of the footy caleander year and who is born in the 2nd half of the footy calander as that is can render a relatively big difference in body and brain development.

I'd also find out why they play football in the first place.

As a club you could gather most of this information upon player registration at the start of each year.

Once you've got this information then you can start to think about what you can do for and with them.

GAMES v DRILLS

A drill is something you repeat looking for the perfect method or technique to do it in - a fire drill is getting a group of people to follow a map to a safe area with absolutely no room for deviation.

In football terms this is a cone-to-cone activity that follows a pre-determined path with a certain technique, most often not allowing any deviation - the complete opposite of a game of footy.

Footy is filled with decision making based off the play happening around you - nothing is pre-determined.

There is constantly opposition trying to stop you doing what you want to do - there's no free ride to a cone with a player on it you already know is going to be there.

I could go on for pages here but essentially drills-bad, games-good, and the quicker you can transition to using games at training the easier training will be for you to run, and the better experience and fun your players will have.

The best thin about games is that they are far easier to modify for multi-abilities then a cone-to-cone activity because if a lower level player can't really kick to a target then the coach feels the pressure from past coaching experiences to make the activity look clean which will never happen at junior level.

Plus your only giving the opportunity for players to practice 1 type of kick and for your middle and lower level players, it's probably not a kick they'll experience in a game situation anyway (no pressure to a target undefended).

These cone-to-cone activities really only serve a fraction of your playing group and is essentially only skill rehearsal, not skill development.

HOW GAMES CAN SERVE ALL PLAYERS

You can't modify cone-to-cone drills because you can't deviate within a drill, as mentioned above but games on the other hand are extremely flexible and are only limited by your abilities as a coach.

I'm going to use a simple handball game for example here.

                                                   

2 teams with a goal to score in at each end- pretty simple but why are we using this game?

Handball is mostly used in congestion during a game so it makes sense that we are trying to break the congestion through handball to reach a teammate outside of the congestion who can have the time and space to kick.

So this game is dealing with breaking congestion only as we don't have any kicking in this game - this is called training a slice of the game, where 99% of coaches try and coach too many things at once and it descends into total chaos with zero teaching and thus, zero learning.

This next bit is where you can go to the next level but requires a little bit of extra support from either assistant coaches or parents that can assist.

Usually coaches would try and keep everyone together or maybe split the team in half so it's either 25 players or 12 players per activity.

The splitting in half is a good move but I'd go even smaller if you can.

3 groups means you can split into your 3 levels of players so each player is training a lot closer to their optimal challenge point.

All players together makes it too easy for the high players but too hard for the lower players leaving only the middle players receiving training to their ability, but are also dominated by the high players so don't really receive any benefit either.

You should be able to clearly see how this affects each and every player in regards to their development and enjoyment.

Smaller groups also allow for more total actions per player which allows your middle and lower level players to have the same amount of learning opportunities as your higher players do - the players that stand still on game day while the ball is 150m away definitely won't be standing still in a small sided game against players of the same ability, I guarantee it.

Getting back to our handball game that's working on clearing congestion via handball, the way you design the game can be done in line with fulfilling the challenge point for each of the 3 groups.

1 GAME, 3 LEVELS

For the higher level players, you can use the design from above - 1 goal/team at each end in a relative condensed area of about 10x10m but feel free to play with dimensions a little if needed.

With cleaner hands and better decision making, players will more then likely use most of the area, fully utilising the space they have to use, and finding ways to manipulate the lack of, or surplus of space they fond themselves in.

For the middle level players where the skills aren't as clean and the ball possibly not moving around as freely as the higher group, you've got 2 options.

The first option is to open up the space some more (maybe 12x12m - it won't need to be much) or alter the placement of the goals as in below:

                                                         

All we've done is added goals to each corner for 1 team which will spread them out in the game, and then the defending team at that end will also hopefully spread out as well to defend against it.

This teaches players not just to follow the ball around like under 8's and also to be aware of the opposition and the space they have to work in but most importantly, by spreading the players a tad, it gives more time to be clean with the ball - fitting with their optimal challenge point nicely.

I'd alter  goal positioning over playing area 9 times out of 10 for the middle group, only increasing the playing area if absolutely necessary but hopefully guiding the players through that instead.

Obviously play 1 half of the game to the 2 goal and then switch ends.

For the lower level group we'll again alter the goals like this while also altering the playing area slightly:

                                                       

Making both alterations serves these players greatly as they need less congestion and more time to execute skills and make decisions.

Placing on goals on each side makes the game horizontal which teaches them to look elsewhere but straight in front - there's no way to score by looking directly in front so they are forced to look, and players out of possession to move, into free space that is developed entirely by how you've created the activity and wholla - explicit learning!

PLAYER NUMBERS

The lower level the players, the less player numbers you should look to use in those games.

We want those players to potentially have more game actions then the higher level players who are already advanced enough to find adequate game actions in pretty much any game.

For the lower level game you're looking at anything from 3v3 to 5v5.

For the middle game you can up to 4v4 to 5v5 and for the higher level game you can push a little harder and go from 4v4 for high work rate to 6v6 for high decision making.

The rules are the same for all games being full football rules with tackling, bumping etc of which most dads should be able to handle and because you've set the game up to be self-teaching, you don't have to coach everyone at the same time.

If you have 3 dad's that can umpire then you can do what a coach is supposed to do and observe and then ask questions to the players based on what you're seeing.

I'm gonna pull up here before this gets out of hand but hopefully you can see how games are where it's at and how you can design them to fit the 3 levels of players within your team which will have them all participating more standing around behind cones, they''' be involved in far more game actions then ever before and giving them the opportunity to develop their skills equaling far more enjoyment and then hopefully all of these positive experiences early in their football won't result in the huge drop our rates once they hit their teenage years of which we as coaches (and football clubs) have total control over, contrary to popular belief.

Any questions, and there should be, leave a comment or hit me up.