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Tuesday, November 13, 2018

KICKING VARIABILITY TRAINING DRILL

Yesterday I posted this image on social media to see if people could make out how the drills as meant to work purely by the image which was just to see if I'd laid it out and explained it good enough.


I'm actually putting together a folder/book type thing of all my training/coaching idea's and will possibly package it all up very soon but from the comments it seemed that my focus of the drill isn't what other people's focus of it seems to be and probably shows the shift in my thinking lately in regards to training/coaching players and all athletes really.

Yes the drill seems like any drill where you kick to cone 1 to cone 2 etc except there would be zero cones in this drill.

It also looks like a drill trying to mimic some form of ball movement/game style but it's not that either - any drill trying to feature game simulated ball/player movement without opposition (token or otherwise, is simply another pre-planed skill drill which will have minimal transfer to the real thing.

What this drill is designed for is variable kicking meaning to use as many different types of kicks as possible to varying types of leads.

I play 90% in the forward 50 so most of my kicks are pretty much at goal but what if I was to move up to the wing or my old position in the backline?

Without being exposed to these different types of kicks my disposal might not be what it needs to be in the different situations I'd find myself in.

As coaches you can't slot someone at center half back and say "play there" without exposing them to how the game is played in that area of the ground beforehand.

If they've come from the wing, then it's completely different game requiring different player positioning, ball movement and thus types of kicks.

Here's the 4 main kicks you'd perform in a game of footy:

- Stationary kick to a stationary target

- Stationary kick to a moving target

- Moving kick to a moving target

- Moving kick to a stationary target

Now add to that the different leads you might have to kick to:

- Straight at you

- Running away from you

- Sideways

- 45 degree angle running away from you

Add in your kicking tempo:

- Slow

- Medium

- Fast

Add in the leading player tempo:

- Slow

- Medium

- Fast

What type of kick do you need to do to get to hit the target:

- Short stab

- Medium stab

- Long and low

- Put into space

- Kick to advantage

- Kick to a drop zone

- Kick that needs to get there quickly before defenders do

- Kick that needs some height to give your teammate the chance to make up the ground to mark it

That's 72 different types of kicks right there and you can add plenty more scenario's to that.

The secondary focus is on using the full area of the ground like most games are played in, not just kick to the middle, get a hands while running completely straight and then kicking it straight again unimpeded to a straight lead with zero pressure.

That looks good but it doesn't transfer to games.

Players also need to learn/practice leading patterns when their team has the ball in different area's of the ground and as 1 response put it "kick to where he's gonna go, not where he is."

It also allows for more players to be involved per sequence and you could also put defenders in for token pressure, manning the mark and improving the precision the decision making as in "there's a defender there so I can't just lob it in on his but what other kicks can I do?"

You could set this drill out anyway you want really but keep your focus how many potential types of kicks you can get in there.

As a side note we're after implicit learning so this drill might not always look pretty (they rarely should) because then mistakes aren't being made and there is no learning going on - the drill is too easy and the playing group needs something else to further their development.

Players and Coaches: agree/disagree? Let me hear your thoughts on all of this.

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