DIVERSE GROUPING (STUART MCMILLAN)
– Can allow for the leaders
in that group to do the coaching and spread the wealth so to say
- Group
players of varying abilities and also those that don’t usually mix with one
another
- Then face them off against other groups to train organisation and
communication
FLOW (KEVIN FOSTER)
– Problems
come in the form of overthinking which usually comes from too much cueing/coaching that requires extra thinking, increasing anxiety and adding
extra analysis checkpoints
PERFORMANCE v TRAINING NUMBERS (MICHAEL ZWEIFEL)
– Use training to push athletes to the edge of learning and not
for memorising robotic movements/drills
- Learning is not about memorising
solutions but how to solve problems
- You don’t teach someone by giving them
answers but rather the tools/environment that allows them to problem solve for themselves
- Practice that maximises learning requires immediate feedback but not necessarily
verbal
- Implicit learning comes from a well-designed environment/task
that gives feedback to the athlete immediately through a pass or fail result such as did the ball get to where it was meant go or not
- Under
pressure you don’t rise to the occasion, you sink to the level of your training
COGNITIVE QUALITY (FERGUS CONNOLLY)
– It’s more important to make smarter/better decisions in the
first 20 minutes of a game or training session so then you’ll accumulate less fatigue affecting your last 20 minutes so attack early and hard
STRATEGY v TACTICS (FERGUS CONNOLLY)
– Strategy is a plan or set of goals
- Tactics are the specific
actions/steps to accomplish the strategy
- Without a strategy you’ll amber
through and without tactics you’re basically wishful thinking
- Grand strategy
is looking beyond the present battle and calculating ahead
PRACTICE (BRUCE LEE)
– Don’t fear
the man that has practised 1000 kicks, fear the man who has practised the same kick 1000
times meaning training quality, not quantity, is king
TRAINING (JON GRUDEN)
– Every year you need to outwork
yourself to be a better version of what you were last year
PLAYER POWER (BRIAN ASHTON)
– The coach should prepare a purpose and share
it with the team influences who then engage the others
- The others are then given
the opportunity to take ownership of various areas and to lead them
- Set footy specific scenarios where you provide the end goal but the players need to sort out how
to achieve it such as they need to chip kick it to the far wing or handball out of
a clearance
- Every 3 – 4 sessions pick a group of
players and they can run some or a full session
- Using slightly different
footy type games (kick along the ground only, opposite foot only, opposite hand
only etc) you’ll find players with unexpected skills and views on the game that
can be utilised in different ways
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