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Thursday, May 12, 2022

NAILING PRACTICE CONDITIONS FOR SKILL ACQUISITION

                                               

These points come from Harjiv Singh who works in performance and development at the Orlando Magic in the NBA but also does a heap of stuff in the motor learning space and is what this focuses on.

  • A skill can be practiced continuously (massed) or with rest-pauses/interpolated skill learning (distributed practice)  where distributed practice has a more positive influence on performance
  • Practice alone is not sufficient for improvement and without knowledge of results, interest/attention, meaningfulness of the task to the learner, understanding of goals, intent to learn, readiness to learn and to some degree, game representation, this practice can be wasted
  • Overlearning, or practicing past the criterion, results in better retention of that which is being learned
  • Better learned skills are less prone to be disrupted by manipulated environment conditions and experiences in varying instructional/stressful conditions will contribute to high levels of skill
  • Reinforcement increases the probability that the desired act will occur but random reinforcement is a more effective continual form of motivation than constant reinforcement
  • Very high motivation impedes progress in complex tasks where highest performance is attained by individuals  with intermediate motivation/drive and as tasks increase in complexity, individuals with moderate motivation do better, showing there is an optimal motivational level for each task
  • Reasonably hard, specific and attainable goals produce better performance than easy goals or a general goal to just do one’s best

The major takeaways that you can use at your very next training session include:

  • Instead of doing activity #1 x 15mins, rest, activity #2 x 15mins rest, activity #3 x 15mins and finish, try activity #1 x 7mins, rest, activity #2 x 7mins, rest, activity #3 x 7mins, rest x 2 full rounds
  • Either before or during each activity, ask/inform your players when/why that activity will be required in a game and if you want to get a little techy, record something on your phone/iPad fro an AFL game that shows exactly what it can look like
  • Know how to optimally stretch each activity for your players where you might split your full group up into high/average/low abilities which will make this easier and allows support for ALL players, not just a fraction of them. 

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