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Monday, June 30, 2025

COLLINGWOOD v WEST COAST GAME ANALYSIS


Not much was expected from this game over the weekend but the provided a very good showing of themselves, even if the Pies were trying a short kicking game that worked into the Eagles hands as far as pressuring was concerned.

As always though it's all in the consistency of effort and execution for the Eagles who, based on this performance, should be well and truly in the game in the last quarter in next week's game v GWS at home.

The Eagles even made about half of these clips which I reckon is a first for them!

From this game we look at:

  • Center Bounce Going Back to the Corresponding Game Last Year
  • West Coast Drive Legs to Create Overlap
  • West Coast Forward Press Defense x 2
  • Senior Eagle Players Letting Them Down at Contest
  • West Coast Losing Nick Daicos in Transition
  • Collingwood Defensive Formation Setting Up Their Offense
  • West Coast Outnumber Fail

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Sunday, June 29, 2025

SYDNEY v WESTERN BULLDOGS GAME ANALYSIS


The Swans are finally back in form but it's come too late and even winning every game left for the rest of the season, we still fall a game short of the 8 at best!

That being said hopefully we can take some scalps on the way home and take something out of 2025.

An absolute belter of a game, we look at:

  • Sydney Forward Half Team Formation
  • Better Kickers = Better Kicks!
  • Bont Run
  • Heeney Stoppage Goal 1
  • Papley Designated Hit Up Forward
  • Sydney Center Bounce Clearance
  • Heeney Stoppage Goal 2
  • Sydney Fat Line 
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Thursday, June 26, 2025

COGNITION IN ELITE FOOTBALLERS PART 11 CHATPGT VERSION!

                                                               

I broadened my technical horizon's during the week and with how long the Cognition in Elite Footballers series went, thought I'd see what ChatGPT would do to it and mucked around with it for the first time.

It's still very detailed but an obvious shorter and abbreviated version was spat out and here's what it looked like.


**Three-Stage Cognition Model for Decision-Making in Dynamic Sport Situations**

*Perception-Action Cycle*

Each play (\~few seconds) involves:

  1. Stage 1: Situation Assessment
  2. Stage 2: Action Selection & Execution
  3. Stage 3: Outcome Assessment

 

All stages interact in a cascading, parallel, and feedback-rich manner.

 

Stage 1: Situation Assessment

 

Purpose: Continuously assess the current play situation using perceptual inputs and learned schemas.

 

Cognitive Processes: Visual orientation & attention: Driven by eye movements, head/body orientation, guided by:

* Ball, player positions, postural cues, open spaces

 

Pattern recognition: Recognizing structural play patterns (relative motion more important than absolute)

 

Anticipation:

* Predict immediate future based on postural cues/contextual priors

* Influenced by opponent tendencies & structural configurations

 

Working Memory (WM):

* Temporary storage for situational representations

* Influences attentional focus and informs Stage 2

 

Modulators:

Executive control (top-down strategies)

 

Skill level: Experts show:

* More relevant fixations

* Better cue integration

* Contextual flexibility

 

Creativity linked to:

* Broader attention

* Strategic visual exploration

 

Stage 2: Action Selection & Execution

 

Purpose: Select and perform the most appropriate action (pass, shoot, dribble, tackle, etc.).

 

Cognitive Mechanisms: Procedural Long-Term Memory (LTM)

* Matches current situation with stored action-situation pairings

*Motor representation competition:

* Neural populations (fronto-parietal networks) represent competing action options

* Basal ganglia act as a selection gate

* Affordance competition: Fast decision if match is strong; slow under uncertainty

 

Executive Functions:

* Mental shifting, inhibitory control, WM updating

* Modulate automatic selection with conscious strategies (e.g., tactics)

 

Response Modality:

* Automatic (experts): One strong match leads to near-immediate execution

* Flexible (creative): Multiple competing options require more feedback from Stage 1

 

Determinants of Decision:

* Pattern match accuracy

* Motor competence (available action repertoire)

* Risk-reward evaluation (confidence, recent outcomes, strategy)

* Time pressure (automaticity increases under speed demands)

 

Stage 3: Outcome Assessment & Feedback Learning

 

Purpose: Evaluate the success of the executed action to adjust future perception and action strategies.

 

Learning Mechanisms: Reward prediction error:

* Dopaminergic signals track the mismatch between expected and actual outcomes

* Drives learning through neural plasticity

 

Feedback effects:

* Modifies orienting behaviour (Stage 1)

* Changes action selection tendencies (Stage 2)

* Adjusts confidence/metacognition

 

Metacognitive monitoring:

* Confidence in decisions dynamically modulated by feedback

* Influences risk-taking and future executive involvement

 

Key Cross-Stage Themes

 

Function               →              Role               →               Interacts With                          

Working Memory → Temporary store of play info; carries Stage 1 to Stage 2 →Executive control, attentional focus

Executive Functions → Bias automatic action selection, enable flexibility → Visual search, risk modulation

Creativity → Novel & adaptive responses → Linked to visual exploration, executive control

Anticipation → Predict upcoming events to act sooner →  Relies on postural cues, contextual priors

Learning → Reinforces or inhibits behaviors based on outcomes  → Modifies attention, response tendencies

 

Skill Differences

Factor        →        Skilled Players        →        Lesser Skilled Players                

Visual Search → Shorter, more targeted fixations → Longer, ball-focused

Pattern Recognition  → Recognize abstract structures → Focus on superficial features

Anticipation → Use multiple cues adaptively → Rely heavily on context, less flexible

Working Memory Use → Efficient; delegate to LTM → Heavier WM load

Executive Control → Stronger; more adaptive → Weaker under pressure

Feedback Integration → More nuanced → Less consistent

Applications

 

Training:

* Develop visual search strategies

* Promote flexible response training over rigid automations

* Include contextual cues for anticipation

 

Talent ID:

* Use executive function & pattern recognition testing

Coaching:

* Encourage situational feedback loops

* Promote team-level knowledge of opponents' tendencies

Tuesday, June 24, 2025

COLLINGWOOD v ST KILDA GAME ANALYSIS

                             

Today we finish off round 15 with the 2nd part of the Collingwood/St Kilda game where we look at:

  • Saints Not Going Corridor Option
  • Lipinski Lane Running
  • Nick Daicos at Center Bounce
  • Collingwood Going Corridor Rebounding from Defensive 50
  • Collingwood Layered Defense but Saints Handle It
For full access to this game analysis post, register for a level 1 membership from https://aussierulestraining.com/membership-account/membership-levels/.

Monday, June 23, 2025

SYDNEY/PORT ADELIADE+ COLLINGWOOD/ST KILDA GAME ANALYSIS


In part 2 of 3 this week we finish off the Sydney/Port game and start on the Collingwood/St Kilda game, specifically discussing:

  • Another Gulden kick 
  • Forwards always stay active and look for gaps
  • Heeney pushing forward
  • Collingwood at center bounce
  • Saints not using numbers in transition
  • Clean v Not Clean
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Sunday, June 22, 2025

GEELONG/BRISBANE + PORT ADELAIDE/SYDNEY GAME ANALYSIS

 


Actually got the chance to watch a fair bit of footy this weekend as opposed to the past few resulting in 18 clips to go through over 3 posts this week.

Today we look at Geelong v Brisbane then some of Port v Sydney, specifically:

  • The Cats being too aggressive with their ball movement against a more aggressive Brisbane defense
  • Keep your wing width at contest
  • Brisbane kick out
  • Sydney forward press defense
  • Gulden kick
  • Campbell Lane Run
For full access to this game analysis post, register for a level 1 membership from https://aussierulestraining.com/membership-account/membership-levels/.

Thursday, June 19, 2025

COGNITION IN ELITE FOOTBALLERS PART 10


The 10th and final installment in this series again looks at stage 3 in cognition of elite footballers.

If you have read this series deeply enough then you should have come across so many pointers on how players become elite and you should now be able to devise training plans in accordance with the content from these posts.

Today we look at attentional reorienting, perceptual learning and metacognition to finish off with.

  • Outcome assessment has other effects on cognitive process than modification of automatic action tendencies such as those related to attentional/perceptual processes in stage 1 as well as executive control over response processes in stage 2
  • Dopamine feedback mechanisms also influence orientation behavior in stage 1
  • Given the close coupling between exploratory behavior/attentional focus, these behavioral modifications imply changes in attentional processes such as a stronger tendency to monitor a specific spatial direction if something unexpected just occurred from there however the outcome assessment also has effects on perceptual processes related to pattern recognition/anticipation
  • Recognisation/prediction of play depends on accumulated experience from infinite individual situations and every time you perceive an outcome, a small modification is made with the long term result being the difference between skilled/lesser skilled players in terms of pattern recognition/anticipation
  • Executive control processes at stage 2 are also influenced by outcome assessment, specifically the risk taking aspect of response selection which is largely dependent on confidence levels at the time which are closely related to metacognition processes, defined as the ability to monitor the accuracy of your own cognitive/behavioral functions
  • Confidence levels for given abilities are dynamically modified by individual experiences where outcome assessment can provide necessary feedback to continuously modify (positively/negatively) the player’s confidence and thereby the tendencies to select particular actions