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Sunday, March 25, 2018

PLAYER/COACHING IDEA'S PART 3


Late last year I read the book released by Paul Roos titled "Here It Is" which follows his tenure with the mighty Sydney Swans, including his 20 Points of Success, and ended with his tenure rebuilding the Melbourne Football Club.
While reading that book and almost venturing into coaching myself I started compiling a list of idea's and thoughts with part 1 and part 2 being posted over the last couple of weeks.
Here's part 3...

#21 - Make a list of stats to track against the varying opposition levels of your league for example tracking tackles against lower teams will ensure your team works hard without the ball, regardless of the opposition.

#22 - Your work ethic must exceed your talent base.

#23 - Develop specific roles for each player with some having duel roles if their skill set suits.

#24 - Manage player arousal pre-game and during the game - too much arousal too early will usually result in a fadeout come the end of the match.

#25 - Have 3 - 5 team rule per line (backs, mids, forwards) and address theme each break so everyone knows what they are being judged on and how they will help the team win.

#26 - To stop a team running, play on them.

#27 - React faster to the opposition because if you run right with them straight away then they'll stop running much sooner then if you're 5 - 10m away from them which will also cut down energy expenditure as your cutting your chase distances down from 100m to 10m.

#28 - Against bad teams you can rely somewhat on them giving the ball back to you but against the good teams you can't and you need to actually be able to win it back.

#29 - Don't be so relieved to actually get the ball that you get too defensive with it once you have it.

#30 - How can your team get easy goals?

#31 - Train more ground balls under pressure to eliminate fumbling.

#32 - A switch kick has 2 sides to it. 1 - It is usually a non-pressured kick to an unmarked teammate, eliminating the pressure and therefor should be a hit target 99% of the time. 2 - On the other hand, the pressure to hit that target, regardless of how easy it seems, is very high because real pressure comes if it doesn't work out. Think about this at training when part 2 isn't actually present and you just go through the motions with that kick.

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