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Wednesday, November 10, 2021

NEXT LEVEL COACHING - DECISION MAKING DURING GAMES - COMMON FRAME OF REFERENCE


NEW TERMS

Bottom Up Process - where you’ve already been

Common Frame of Reference - refers to a team game model, shared common language etc

Self Organisation - is the ability to create order out of the randomness of team sports via tactical and technical movement strategies

No Thought - are game decisions and actions made with zero to limited information processing time

  • Developing a communal language/unified conceptual framework for player decision making in invasion sports breaks up decision making into 3 categories being the game, the player and the coach, with none of them being mutually exclusive as they are constantly interacting with each other
  • The game sits in the middle as the goal and rules of the game interact to create problems that both players and coach need to solve
  • Players interact directly with the game and the coach by performing share solutions to the problems the game presents
  • The coach acts as a central agent in (co)creating, sharing and developing a view of the game with players through on and off-field planning via their delivery of coaching
  • The coach is responsible for creating a common frame of reference to facilitate the collective response of their players to the game
  • The coordination of team play is often a product of a global top-down shared mental model and the local bottom-up self-organisation of players through shared perception and responses to game information, which the coach can influence by developing their players capabilities
  • Common frame of reference is a no thought action referring to common language and tactical rules that initiate action without conscious thought
  • Common frame of reference is used frequently within slow thought actions in the form of a game model, shared language, instructional and positional talk, with shared language being the key to upholding your game model and tactical framework
  • Shared language not only guides player perceptions but also initiates their decisions and actions in an intentional pre-planned fashion, and thus the deep declarative understanding of a shared common language between players connects their perception of information to their individual and collective actions for the game, knowledge of the game and knowledge in the game
  • Coaches should create shared mental models with shared affordances as they are both dependent on a deep declarative understanding of teammates capabilities and your teams shared common language, suggesting coaches should imprint strategy WITH their players, which will guide attention to perceived affordances
  • Shared affordances are a likely a by-product of tactical shared mental models and within key moments players used tactical rules, housed with common terms, that can be beneficial but also detrimental to decision making performance
  • Shared common language coordinates perception and action via communicating

NEXT POST - DECISION AN TEAM/PLAYER PERCEPTION
 

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