This a scenario that plays out every single game at some point in AFLW, mainly because of there only being 16 players and a lot of transition, offensively and defensively, is simply running towards or back to goal to fill the space.
It'll start with defenders being closer to the opposite goal usually getting back first followed by the offense who were all just defending inside 60m or so from their opposition's goal and you'll get this layered effect of players (defense, offense, defense, offense etc).
This also means that on a micro level you'll have 2v1's lateral of the kicker on a micro-level as in the layering above.
The defense will also default to trying to be the last player between the goal and the ball so they'll simply continue to run back as the ball is moved forward so now our player layer looks like offense, defense, offense and their you have it, your 2v1 advantage.
Now if you can use this 2v1 initially, then you can create a dominoes effect and if you're patient enough, draw the last defender out of their preferred position at some point or simply get close enough to goal and kick it straight over their head.
This slice of the game can be a real game breaker if you can get your players to nail it.
GAME MOMENT...
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