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Tuesday, January 8, 2019

GAME CHANGER NOTES PART 11 (...ANYONE CAN DO #8)


- Introducing a stimulus too soon after the last one like it will blunt adaptation and minimise learning
- The amygala is our danger sensor which uses fear to trigger evasive/combative action when threatened and uses the long term memory bank for emotion which are recalled to put each situation into context and determines how we react to it
- You don’t ever fully recover, you simply complete the adaptation process
- Find different ways to elicit a similar response to fasten up adaptation but you’ll need to take into account volume/intensity/frequency/mode
- It’s not the stressor that makes you stronger but the recovery from the adaptation to the stressor
- Every exercise is to organise the team for 1 of the 4 game moments
- Practice game skills how they’re performed in a game
- The score will take care of itself when you take care of the effort that precedes the score
- A morphcycle (week) is day 1 x game, day 2 x recovery, day 3 x restoration, day 4 x micro principle, day 5 x macro principle, day 6 x unit principle, day 7 x refinement and back to day 1 game again
- The application of a technical skill depends on what the brain has done before in practice and competition
- Players should be in competition every session to get used to delivering when it counts and to train hard/fight easy
- Throughout the week you work your way through 4 distinct morphocycles with 1 each for technical, tactical, physiological and psychological and within each of those you need to plan volume, intensity, density and contact
- A tactical morphcyle develops strategy based on game moment objectives plus game day tactics
- The 3 main goals between games is individual correction/recovery from the previous game, acquisition of learning experiences that improve tactics and further game plan objectives and the rehearsal of patterns before facing the next opponent but if time is short then minimise/skip the learning option 2

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