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Sunday, January 13, 2019

GAME CHANGER NOTES PART 12 (...#1 FOR THE WIN!)

 


- What’s the lowest level of strength, speed and endurance that you need?

- Set up drills where there are multiple options but only 1 that will result in "winning" (4 defenders with 1 gap being bigger then the others and that one will be the winning route)

- Micro = individual, macro - team line, collective = team cohesion

- Determine where you want to enter the forward 50 from and position players/move the ball accordingly

- You need to add an element of perception to all drills

- Players want to know how they are contributing to the team

- You must create an identifiable culture anchored by unshakeable beliefs and values

- Adaptation takes place after you perform the skill, not during it

- Preparation load should never exceed 50% of game day demands except for low game-load players who need the extra loading from missed game time

- Make high intensity training a must so it becomes a variable that becomes an obligation and thus doesn’t need to be gone on about repeatedly

- Tell players what intensity they should use in each drill (tactical/technical/physiological/psychological)

- Gauge each part of training as high/med/low for each of intensity, impact-collision, volume and density

- Slow running is high collision as the foot is on the ground for longer than sprinting)

- Structure and consistency creates perfection

- Density refers to how many breaks there is during a training session (low intensity continuous training = high density)

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